Go Back   The Older Gamers Forums > TOG Strategy, RPG and Other Games > Minecraft (Public Forum)

Minecraft (Public Forum) Build it and they will come

Reply
 
LinkBack Thread Tools
Old 9th November 2010, 05:16 PM   #41 (permalink)
Team Fortress 2
Deadly - Post: 1389

Default

Quote:
Originally Posted by Thermal Ions View Post
I'd suggest that a list of the non secret warps be linked here so people can check and delete in-game those which they personally created and no longer need / want.
Snapshot of the warps as of now:
http://tog.swoit.as/minecraft/warps.txt
we can autoupdate this file easily enough.
Just need to remember to strip out the secret.*
People happy enough with this format?
exekewtable is offline   Reply With Quote

Old 9th November 2010, 05:25 PM   #42 (permalink)
Guild Officer
Warrant Officer
Star Citizen
Elite - Post: 2610
 MMOGAddict's Avatar

Cynical
Default

Could we get /listwarps removed then from within the game? Since it shows the secret warps in there?
__________________
Star Citizen - Crewslots: 10
Anvil: F7C-S, F7C-R, F7C-M Super Hornet (x2), Gladiator
Drake: Cutlass, Caterpillar | MISC: Freelancer, Starfarer (x2)
| Aegis: Retaliator
Origin: M50, 325A, 350R
| RSI: Aurora MR, LN, LX, Constellation
Banu: Merchantman | Xi'an: Khartu-al
MMOGAddict is offline   Reply With Quote
Old 9th November 2010, 06:09 PM   #43 (permalink)
Elite - Post: 4010
 Obsi's Avatar

Cheeky
Default

Can we get that warp list arranged alphabetically? it's a bit hard to find anything in there
Obsi is offline   Reply With Quote
Old 9th November 2010, 06:16 PM   #44 (permalink)
Team Fortress 2
Deadly - Post: 1389

Default

Quote:
Originally Posted by MMOGAddict View Post
Could we get /listwarps removed then from within the game? Since it shows the secret warps in there?
OK done.
only admins and mods can /listwarps now
exekewtable is offline   Reply With Quote
Old 9th November 2010, 06:18 PM   #45 (permalink)
Team Fortress 2
Deadly - Post: 1389

Default

Quote:
Originally Posted by Obsi View Post
Can we get that warp list arranged alphabetically? it's a bit hard to find anything in there
cat warps.txt |cut -f1 -d":" |sort >warpsort.txt
root@tognew:/var/www/minecraft# mv warpsort.txt warps.txt

done
exekewtable is offline   Reply With Quote
Old 9th November 2010, 06:22 PM   #46 (permalink)
Guild Officer
Warrant Officer
Star Citizen
Elite - Post: 2610
 MMOGAddict's Avatar

Cynical
Default

Quote:
Originally Posted by exekewtable View Post
cat warps.txt |cut -f1 -d":" |sort >warpsort.txt
root@tognew:/var/www/minecraft# mv warpsort.txt warps.txt

done
You are a god.
__________________
Star Citizen - Crewslots: 10
Anvil: F7C-S, F7C-R, F7C-M Super Hornet (x2), Gladiator
Drake: Cutlass, Caterpillar | MISC: Freelancer, Starfarer (x2)
| Aegis: Retaliator
Origin: M50, 325A, 350R
| RSI: Aurora MR, LN, LX, Constellation
Banu: Merchantman | Xi'an: Khartu-al
MMOGAddict is offline   Reply With Quote
Old 9th November 2010, 06:28 PM   #47 (permalink)
Guild Officer
Warrant Officer
Star Citizen
Elite - Post: 2610
 MMOGAddict's Avatar

Cynical
Default

And the winner of the annual Lazy-boi award for most warps is......


Dangermouse with 23, just beating out Soron, Red_One and Manuzza.


Congrats you may pickup your award at - lazyboi1, lazyboi2, lazyboi3 or lazyboi4.
__________________
Star Citizen - Crewslots: 10
Anvil: F7C-S, F7C-R, F7C-M Super Hornet (x2), Gladiator
Drake: Cutlass, Caterpillar | MISC: Freelancer, Starfarer (x2)
| Aegis: Retaliator
Origin: M50, 325A, 350R
| RSI: Aurora MR, LN, LX, Constellation
Banu: Merchantman | Xi'an: Khartu-al

Last edited by MMOGAddict; 9th November 2010 at 11:18 PM.
MMOGAddict is offline   Reply With Quote
Old 9th November 2010, 06:49 PM   #48 (permalink)
Deadly - Post: 1613
 DangerMouse's Avatar

Amused
Default

Quote:
Originally Posted by MMOGAddict View Post
And the winner of the annual Lazy-boi award for most warps is......Dangermouse with 23Congrats you may pickup your award at - lazy.boi1, lazyboi2, lazyboi3 or lazyboi4.

I would first like to thank my family who has helped me along the way... blah blah blah...

I better start removing the ones I dont need ... normally when I build a structure I use dm.1, dm.2, dm.3 etc...
DangerMouse is offline   Reply With Quote
Old 11th November 2010, 10:49 AM   #49 (permalink)
Retired Captain
Retired Captain
Elite - Post: 2818
 red_one's Avatar

Drunk
Default

For deep underground warp point, does the map put the marker on the point at ground level directly above the warp point, or is it skewed to point to the underground point when viewed from the Orthographic projection?
__________________
Making everyone else look sober.
red_one is offline   Reply With Quote
Old 11th November 2010, 11:55 AM   #50 (permalink)
Ace - Post: 8306 TOG Silver Level Supporter
 DaedalusAlpha's Avatar

Default

Check my floating castle. The warp point daedalus.castle is on the main floor level in the main tower, so it's hovering above ground. It is still in the right position though, so it follows the projection correctly, even in height.

A higher point is further north to the map, a lower further south, when compared to a "normal level" point.
__________________
EVE Online characters:
Daedalus II
ex-CEO TOGOA, Daedalus III slave of Daedalus II
GW2 characters:
Little Molok Asura Engineer


"Each day I don't get an attempt on my life by a robot from the future I see as a personal failure"
DaedalusAlpha is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +11. The time now is 06:37 AM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0