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Old 12th November 2010, 09:24 PM   #21 (permalink)
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I suspect people are going to have too much fun with them to ban them. Hopefully the bugs get fixed soon enough.
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Old 13th November 2010, 02:01 PM   #22 (permalink)
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Check out the warp spawncoaster if you want to see slingshot boosters in action.
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Old 15th November 2010, 10:00 AM   #23 (permalink)
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Minecart track question (I already have grumbls about push-pull with them)

how do you make corners and intersection points so you can "change tracks" to a siding or something?

I think I did read somewhere, about the logic gate construction, that using the output would be possible to switch the points on mine cart tracks?
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Old 15th November 2010, 11:33 AM   #24 (permalink)
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points and the like are "not too hard" just really fiddly to get to work. i have some set up, and working at nam.valley and nam.outpost

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Old 15th November 2010, 11:53 AM   #25 (permalink)
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Ok, I got corners sused out, watching that "station" video, I couldn't get the corners to go back on them self, so I'm just running a incline booster..
/warp snaketails.sandmine (inside the tunnel)
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Old 15th November 2010, 11:54 AM   #26 (permalink)
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Oh, and the fastest way to uproot your tracks, they don't like water, so if you flood it, the tracks will uproot for you
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Old 15th November 2010, 12:31 PM   #27 (permalink)
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Ok, another thought, a mine cart that is empty will not travel as far as a mine cart that has you in it

Its about 2-3 times the distance if your in the cart
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Old 15th November 2010, 01:02 PM   #28 (permalink)
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Quote:
Originally Posted by SnakeTails View Post
Ok, another thought, a mine cart that is empty will not travel as far as a mine cart that has you in it

Its about 2-3 times the distance if your in the cart
ie. if making trains on a continuous loop, you will have to put 2-3 times more boosters?

I wonder if that is due to chunking?
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Old 15th November 2010, 02:08 PM   #29 (permalink)
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It's a shame (but understandable) that minecarts get unloaded from memory when they move out of range of a player - it would be nifty to have a rail system for moving people and goods between settlements
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Old 15th November 2010, 02:34 PM   #30 (permalink)
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Some beginner tips for minecarting would be a useful thread.

I'll get around to my own subway system eventually, but sooo many things to do, so little time!

I assume curves are all 90 degrees? SO at very least I should plan my tunnels with that in mind?

How steep an incline can they go up etc?

How are they powered?

Do they run on glass blocks?

Pitfalls?

Cheers,
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