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Old 1st December 2010, 11:16 AM   #71 (permalink)
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Think weeks.

See http://www.theoldergamers.com/forum/2971913-post51.html
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Old 2nd December 2010, 10:52 AM   #72 (permalink)
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Hi all,

Been a while since I've poked my head in here. Kept a bit of an eye on it but still holding off til Notch gets things sorted for SMP. Rather than rewriting my own blurb I just copied Bazz, cos that's pretty much identical to what I'd like to see.

And I'll mention a couple of specifics as well. I am referring only to the survival server.
Full falling damage yes please.
Creepers yes please.

Only one thing that I still remain undecided on. PvP damage.
I want players to be able to hurt each other, but only because I want to have to be careful of friendly fire in group dungeon crawls.
I don't want to have people intentionally going around killing each other.
At the moment I'm not sure which wish outweighs the other. Will depend on how people conduct themselves in game I think. I'm pretty sure the TOG server is not going to be chock full of griefers.

Quote:
Originally Posted by Bazz View Post
Hey Gang,

  • Mobs / Animals - Creative server Animals, Survival Mobs and Animals
  • Damage- Creative server Off, Survival server All Damage On
  • Warps - Creative On, Survival Off
  • Teleporting (yourself / others) Creative on, Survival Off
  • Two servers - Definitely
  • Starting map(s) afresh Creative No, Survival Yes
If (and I think this seems to be the commonly held assumption - correct or not) the existing map is to become the creative server, I see no point at all in shifting the rules from where they currently are - hopefully the 'x from spawn' method will limit map size, and if so negates the arguments for removing the various tp and warp commands - to try and change the rules if it does remain a creative server will just get up peoples noses (mine included) - it clearly will not be a survival server, so I'm not sure why we would want a set of quasi survival rules?

As for the survival server, I say go hard core - really turn up the heat:
No TP.
/home and /spawn only (and if a timer could be introduced, so much the better)
All monsters on.
Falling damage on.
Drowning Damage on.
Burning / lava damage on.
Able to damage mobs on.
Able to be damaged by mobs on....see where i am heading with this? lol.

If it was set up as above, I think that would be a real challenge - I'm a huge fan of creative, but I think the challenge of building something in such a hostile environment would really give me a kick as well.
Also, we'd get some real gameplay - mining becomes an adventure, and you'd best party up to do it! I think the first few nights on this map will be awesome fun (not that after it won't be) but everyone madly running around spawn getting ready for the first dark, trying to find that coal to light the (probably) communal abode...well I can see it being a lot of fun.

I guess my point is, if it is going to be a survival server, then let's not go 80% of the way and say "thus far - and no further!"

Oh - one last point - I don't believe that children should be playing with us on the survival server - not only regarding appropriate content, but little accidents/mistakes will have an amplified effect, and I'd prefer to not put them in a position where they may unwittingly cause a disaster! (I'm sure I will be causing enough of those myself!)

Cheers,

Bazz
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Old 5th December 2010, 12:09 PM   #73 (permalink)
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Quote:
Originally Posted by Thermal Ions View Post
  • Mobs / Animals
Survival: Both Yes
Creative: Both No (Silly Hijacking Piggies)

Quote:
Originally Posted by Thermal Ions View Post
  • Damage
Survival: Yes
Creative: No

Quote:
Originally Posted by Thermal Ions View Post
  • Warps
Survival: No
Creative: No (Creative = Cart Building = Transport System)

Quote:
Originally Posted by Thermal Ions View Post
  • Teleporting (yourself / others)
Survival: No
Creative: No (Map limited, and with above mentioned transport system...)

Quote:
Originally Posted by Thermal Ions View Post

  • Two servers
Survival:
Creative:


.................................... (Look at above layout...)

Quote:
Originally Posted by Thermal Ions View Post
  • Starting map(s) afresh
Survival: Yes
Creative: Yes (A chance to start new with the stuff we've learned, perhaps previous players get a gift pack at start? Keep world so we don't lose our awesome structures, and perhaps as a model for the new world.)
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Old 5th December 2010, 04:47 PM   #74 (permalink)
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Originally Posted by Thermal Ions
  • Starting map(s) afresh

Quote:
Start maps afresh:

Survival: Yes
Creative: Yes (A chance to start new with the stuff we've learned, perhaps previous players get a gift pack at start? Keep world so we don't lose our awesome structures, and perhaps as a model for the new world.)
AM i misreading that?

OR do you contradict yourself?

Start afresh on the map, but retain old structure???


I think I would give in and play something else if all the stuff I was gradually slowly doing was taken away
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Old 7th December 2010, 04:56 PM   #75 (permalink)
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Quote:
Originally Posted by MadMax View Post
Originally Posted by Thermal Ions
  • Starting map(s) afresh



AM i misreading that?

OR do you contradict yourself?

Start afresh on the map, but retain old structure???


I think I would give in and play something else if all the stuff I was gradually slowly doing was taken away
Oh, by keep old world, I am compress it and put up a download for it... I'm not that good at explanations...
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Old 7th December 2010, 06:19 PM   #76 (permalink)
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Lot's of opinions being voiced - any chance we can get an idea of what the powers that be are thinking?

Seems people are pretty unified (save a few details) - could I suggest that the above is tallied and a 'proposed model' is put up for discussion?
It would help refine opinions and enable (I think) a clearer picture of our final model.
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Old 7th December 2010, 07:09 PM   #77 (permalink)
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Quote:
Originally Posted by Bazz View Post
Lot's of opinions being voiced - any chance we can get an idea of what the powers that be are thinking?

Seems people are pretty unified (save a few details) - could I suggest that the above is tallied and a 'proposed model' is put up for discussion?
It would help refine opinions and enable (I think) a clearer picture of our final model.
I'll be doing this over the next couple of days. I'd intended to do so last week, however been pretty crook with the flu and wanted to get my head clear before going through it.

Plan at this point is to compile a proposal based upon a review of the comments here and post for the Admins/Mods to discuss any concerns they may have should I have misinterpreted the posts here.
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Old 7th December 2010, 07:19 PM   #78 (permalink)
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Cheers Thermal (and Crew)!
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Old 7th December 2010, 10:57 PM   #79 (permalink)
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warplist now autoupdates once a day:
http://tog.swoit.as/minecraft/warps.txt
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