Originally Posted by Non Action Man
I cant remember the limit of the smp server, is it 1000? if so, that seems now seems to be a bit limited, as its about 1/2 to 3/4 of a days walk to get to the edge.
The sorting out the borders are just one of the many complications if we restart with the mods we have been testing.
The test servers both have 1000 block borders (from spawn).
The main survival world has a 1600 block border (from spawn). This intersects with the 250 block border for Exe's PvP area. I believe I made sure that the smaller was inside the larger, but there is no guarantee for that.
The main creative world has a 8650 block border and plenty of unexplored lands (and warps to get to and from them).
on a side note, creepers can blow a hole in the barrier. I couldn't cross over, as i get put back in, but i was able to plant a sign outside
Thanks for that. Also, I believe someone tried to jump on top of the glass border. I wouldn't do that. The glass is merely a way of showing you the border. It is the x and z coordinates that the mod reads to enforce it, not whether there is a physical block present or not. We could actually make the border invisible, but I think that glass works quite well. I believe the person found that the border bounced them back and they fell to their death.
My other concern about the mods we are testing is system lag. A number of the mods use MySQL or SQLlite databases that are regularly updated. I am a bit worried that if there are a lot (saw 5+) of people being active constructors/miners on the one server, then this may slow the system down. I have seen it crash recently without anyone being logged in. I fear that the mods may make things worse. Have any of you found that there is noticeable difference in lag during the last week? Has it mattered how many other people were logged in?
ps. At the present, the mods we are testing will only allow one border per world.