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Old 30th January 2011, 02:56 AM   #11 (permalink)
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As too how far we went on the other smp. I would say in the short travels I did that a lot off people did build fairly far out. So as to whether or not those areas are at or fill out to the border its hard to say. It is possible I think hat we filled/explored/rendered a fair sized section.

But I do believe there should be untouched land within the border to spawn some bocks. We would have to see a rendered map or get on the old server to find out before we could answer that.
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Old 30th January 2011, 10:46 AM   #12 (permalink)
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I cant remember the limit of the smp server, is it 1000? if so, that seems now seems to be a bit limited, as its about 1/2 to 3/4 of a days walk to get to the edge.

on a side note, creepers can blow a hole in the barrier. I couldn't cross over, as i get put back in, but i was able to plant a sign outside

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Old 30th January 2011, 12:08 PM   #13 (permalink)
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the border can be moved easily as needed... not sure what happens to the previous border blocks though - since they replace the existing terrain with glass, it might not put the original terrain back, so we could end up with a 1 block hole down to bedrock where the glass was (be a nasty fall!)
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Old 30th January 2011, 02:57 PM   #14 (permalink)
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I cant remember the limit of the smp server, is it 1000? if so, that seems now seems to be a bit limited, as its about 1/2 to 3/4 of a days walk to get to the edge.
The sorting out the borders are just one of the many complications if we restart with the mods we have been testing.

The test servers both have 1000 block borders (from spawn).

Previously....
The main survival world has a 1600 block border (from spawn). This intersects with the 250 block border for Exe's PvP area. I believe I made sure that the smaller was inside the larger, but there is no guarantee for that.

The main creative world has a 8650 block border and plenty of unexplored lands (and warps to get to and from them).

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on a side note, creepers can blow a hole in the barrier. I couldn't cross over, as i get put back in, but i was able to plant a sign outside
Thanks for that. Also, I believe someone tried to jump on top of the glass border. I wouldn't do that. The glass is merely a way of showing you the border. It is the x and z coordinates that the mod reads to enforce it, not whether there is a physical block present or not. We could actually make the border invisible, but I think that glass works quite well. I believe the person found that the border bounced them back and they fell to their death.

My other concern about the mods we are testing is system lag. A number of the mods use MySQL or SQLlite databases that are regularly updated. I am a bit worried that if there are a lot (saw 5+) of people being active constructors/miners on the one server, then this may slow the system down. I have seen it crash recently without anyone being logged in. I fear that the mods may make things worse. Have any of you found that there is noticeable difference in lag during the last week? Has it mattered how many other people were logged in?

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ps. At the present, the mods we are testing will only allow one border per world.

Last edited by Sorontar; 30th January 2011 at 02:59 PM.
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Old 30th January 2011, 05:09 PM   #15 (permalink)
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As for lag I haven't noticed anything. Then again even on the old servers I rarely ever got any as well even when others were complaining about it. So maybe my connection is a bit different coming from the US.

Good to know on the border. As I was thinking about testing a small stack of tnt on it to see what would happen.
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Old 30th January 2011, 06:18 PM   #16 (permalink)
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Quote:
Originally Posted by Sorontar View Post
Also, I believe someone tried to jump on top of the glass border. I wouldn't do that. .... I believe the person found that the border bounced them back and they fell to their death.
That would be me

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but I think that glass works quite well.
The glass is a great way to mark the border... reminds me of The Simpsons movie and of "Under The Dome" book by Stephen King.
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Old 30th January 2011, 06:43 PM   #17 (permalink)
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I think there is a slight overall lag now (I've only been on when 2 others have been on), but it is difficult to tell. Perhaps we need to try and organise a time for several of us to be on at once to see how the lag goes...
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Old 31st January 2011, 12:27 AM   #18 (permalink)
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I can't say I have noticed any more lag than usual. But the only time I was logged in I was alone.
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Old 31st January 2011, 12:47 AM   #19 (permalink)
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the only times i get lag is a brief bit when someone logs on and are DL any map updates, or when its generating new area, but that is most likley only for the person in the new area, its a network load?

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Old 31st January 2011, 12:40 PM   #20 (permalink)
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I seem to be lagging worse than ever, and when only 1 or two people are on...
when mining I get say a 1/4 second 'hesitation' every few seconds - same with walking - every 4-6 blocks I get the same 'hesitation'

Doesn't sound like much. but it stops me playing.
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