There are a lot of unknowns in terms of memory management as well as I/O. While MC might have been improved, I think things like inventory control are now managed by the server. We are using 10 Bukkit mods as well. While I don't believe they hamper each other, Bukkit has a priority system that might cause problems as well as the fact that a lot of the mods used MySQL or SQLite, not text files, to store their settings/logs. When we first turned Bukkit on for the main worlds, we were also writing logs to files, but that at least we no longer do. The mods and Bukkit are nowhere near perfect, nor are they up-to-date. However, it is very hard to keep updating and testing them without hampering your playing (and the admins' lives). Personally, I am waiting for Mojang's next update. That will force us to update Bukkit and the mods. No idea when it will occur though.
Every couple of days, the server crashes without warning. I have been noticing that sometimes it seems to be doing it around the same time that someone tries to log in. But as you have pointed out, we have had 5-6 people playing at once without problems. That happened on the survival server last night. I have restarted it.
For those who are interested, this is what the server log says about the crash...
Quote:
2011-02-14 22:07:29 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
2011-02-14 22:07:38 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
2011-02-14 22:08:32 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
2011-02-14 22:08:37 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
2011-02-14 22:08:39 [INFO] Skoville [/***.***.**.***:*****] logged in with entity id 6613586
2011-02-14 22:09:34 [INFO] Stopping server
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Not very helpful, hey? We often get frequent "Can't keep up" messages when there is lag, but then they stop and lag goes.
Sorontar