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Old 19th February 2011, 10:23 PM   #1 (permalink)
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I was tossing up whether to tack this onto the original thread or start a new one, but I thought I'd start a new one.

As has been mentioned before, there is a mod called "Mo' Creatures", which adds extra animals (horses, ducks, birds, rabbits, bears, foxes, wolves, lions, boars), as well as more monsters (wraiths, warewolves and ogres).

Well there have been several improvements to it since it was first posted about.... as I'm a bit of a fan of this mod, I've been keeping up to date

  1. Foals - There was an update to make foals, the offspring of horse breeding is now a suitably small sized "baby horse", which needs a couple of minecraft days to grow up enough to saddle and tame (or feed it wheat to watch it grow before your very eyes to speed up the process). Please note though that anyone who had a pre-foal version will notice when installing a newer version of the mod that all existing horses will be absolutely teeny tiny (like flea sized) when you first load the game with the updated mod - as it has to do with the age generation thing - feed them wheat and they will grow full sized again, or wait and they will do it on their own eventually... (I'd had one of mine in the water and I could only see it's bubbles lol)
  2. Saddles - There was an incompatibility with the saddles with minecology, so that has now been partially resolved (there is still an incompatibility issue in general) by doing something with the saddles (reassigning their code number I think), so if you've previously installed this mod you *MUST* first go into the game and delete all saddles you have in chests or your inventory, before installing the updated mod (or it will crash)
  3. New Easy Install - It's now installed through mod manager, so you don't have to manually install it any more. HEAPS and HEAPS of people have been reporting issues with installing however, so people often recommend manually installing it anyway, I used the mod manager for the foal update and it worked fine.
  4. More Mobs - Since Minecraft has a limit to the amount of mobs that would spawn in a chunk, people complained that once you start up a horse stable and have non-despawning animals around, you won't get any more mobs in that chunk, so the mod was updated to increase spawn rates to allow more mobs to spawn.
  5. New options menu - The first version of the mod let you install only those animals/mobs you wanted, then they upgraded to one single download and you had to manually open the properties file to change the name of any mob you didn't want in the game. This has now changed again, and there is a special GUI which will bring up an options menu in game, which will allow you to not only pick which animals to spawn, but also set how many of each type of mob will spawn (eg 4 lions, 20 sheep). There are also options to allow easier breeding of horses (horses won't go sterile after breeding and you can set if you want the random nature of breeding removed so you always get the horse you're trying for)
  6. Sharks - There are now sharks, which will attack anything that goes/falls into the water. Large sharks can drop eggs which when thrown into the water will grow into tame sharks that won't despawn and won't attack the player (so shark infested moats are now possible ). Shark teeth (dropped when sharks are killed) currently have no use, but he's working out what best to use them for... a spear or arrow head seems to be the most popular suggestion
  7. Hunter animals "eat" drops - There were problems with the hunting animals (lions, foxes, bears) killing other animals and their drops just sitting around and bogging the game down, so now animals killed by the hunter animals won't leave item drops lying around.
  8. Squids - They have discovered a few problems with the squids in the basegame... it seems that they can only swim down and don't despawn like other mobs do... so they will swim down deep and stay there, and prevent any new squids (or sharks) spawning... So Dr Zhark has been working on that to try and fix it... I believe sharks now kill squids, and you can set the squid spawn rate in the GUI.
  9. Rideable Dolphins - are being worked on at the moment and should be ready next update
  10. Dragons - Dr Zhark commented that when he makes dragons, they won't be able to be easily bred like the horses - which means dragons are coming too!!!
  11. Dogs - Someone created dog textures, and Dr Zhark was interested in using them, so dogs (tameable ones) may also be coming

In addition, Dr Zhark has another related mod - Farm Craft. The basic idea of this is to make the basegame animals (cows, sheep, chickens, pigs) into proper farm animals and allow planting of crops.

Highlights:
  1. Taming animals by dropping/feeding them the right food for their type (wheat or rose seeds), and they won't despawn once tamed.
  2. Craft a shepherd's rod to make tamed animals follow you
  3. You can breed the animals to make more of them. Breeding works much the same as with the horses, put 2 of the animal somewhere where no other animal will spawn for 8 blocks, feed them the breeding food (hay or flowers depending on the animal), and after a while they should produce offspring (I believe the offspring are smaller than the parents and will grow).
  4. You can apparently dye a sheep and if you feed it wheat it will now regrow it's wool and it will remain coloured
  5. Cows produce manure which can be used to create fertilised seeds. Mixing a flower, pumpkin, mushroom etc. with manure creates the seeds which can be planted like normal wheat seeds, and the appropriate plant will grow from that, allowing you to grow pumpkins, mushrooms and flowers.

Last edited by Obsi; 19th February 2011 at 10:32 PM.
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Old 19th February 2011, 10:40 PM   #2 (permalink)
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Also... on the horse breeding.... I've recently discovered I didn't read the instructions properly so I wasn't doing it right... so in case it helps others...

Horses have an assigned value:
Light brown horses = 1
Dark brown horses = 2
Black horses = 3
Unicorns = 4
Pegasus = 5
Packhorse = 6
Nightmare = 7
Black pegasus = 8

Now originally I thought you had to breed 2 horses to have a value equal to or higher than the one you wanted (eg if you wanted a nightmare then breed something that equals 7 or more)...... but that's wrong.... To get a *chance* of getting a particular horse (it is still random), you need to have 2 horses whose value is exactly equal to the number of the horse you want, which is:

Packhorse = 7
Nightmare = 9
Pegasus = 10
Black pegasus = 12

If the value of the 2 breeding horses isn't exactly those then you will get a random horse of the value of 1-5 (eg the ones that spawn in the wild = light, brown, black, unicorn, pegasus). Also two packhorses won't give birth to a black pegasus.
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Old 20th February 2011, 12:00 AM   #3 (permalink)
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Quite a bit in them - almost a whole other game between the 2 of them.
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Old 20th February 2011, 10:06 AM   #4 (permalink)
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but I wouldn't bother downloading it until we get the minecraft update, since it will need to be updated.
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Old 21st February 2011, 08:47 PM   #5 (permalink)
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Update..... exciting update!
[MOD] Mo' Creatures - v2.7 with GUI Api! MC Beta1.2_02 - Minecraft Forums

(bold highlights are mine)

Quote:
Good news everyone!

Lawhran has updated his mcpkg mcpkg(v 0.3) is an early release but it is amazing. It may be the end of most of conflicts while installing mods. I have to make a repository with my mod and a few bugs have to be worked out. Once ready the mod installing process will be a breeze. (Think of TFC's mod manager on steroids)

Last night I was hunting for MobHorses in Mr_okushama's SMP server. He has found a way to spawn custom mobs in SMP and is working on porting Humans+ to it. What I saw last night is impressive, so there is a big chance of porting Mo'Creatures to SMP

And now the bad news: I'm in the process of moving to a different Province, I've been very busy packing in the last few days and I'll only have access to my PC until tomorrow. After that, it'll be only my crappy laptop that can only browse webpages, but I can't develop the mods on it. I think I'll have access to my PC after two weeks or more. I'll try to release the Dolphins along with some bugfixes before tuesday, but I can't promise anything.

I'm also halfway through doing fish of different colors, including piranhas, but that will have to wait. And then I'll start working on the SMP port. The other projects (tutorial, dogs, dragons will come after)
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Old 17th March 2011, 01:09 PM   #6 (permalink)
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Just to let you know... it's been updated to work with the current version... and ridable dolphins are included. Tame them by feeding raw fish and then click them to ride them - they seem to buck you off more than horses do, but then I had precious few fish to feed them, so that won't have helped (since I'm a wuss and play on peaceful, so no string to make a fishing rod, so I have to kill bears and dolphins to get fish).
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Old 17th March 2011, 08:24 PM   #7 (permalink)
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Be bold. Put it temporarily up to Hard (or at least Easy) and go hunt down some spiders.

Besides, it's no wonder they're bucking you off if you're killing their brothers and sisters to get the fish. Dolphins have feelings too you know.
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Old 17th March 2011, 08:37 PM   #8 (permalink)
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I've been tempted to... I'll have to do it when I'm well away from my stables, as I'd hate to come back to find a bear or lion has eaten all my pegasi or a creeper had blown them all up

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Besides, it's no wonder they're bucking you off if you're killing their brothers and sisters to get the fish. Dolphins have feelings too you know.
heh (well I normally go after the bears)
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Old 19th March 2011, 11:19 AM   #9 (permalink)
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Quote:
Originally Posted by Obsi View Post
I've been tempted to... I'll have to do it when I'm well away from my stables, as I'd hate to come back to find a bear or lion has eaten all my pegasi or a creeper had blown them all up
In the options for Mo'Creatures within the GuiAPI, there's an option that allows you to choose whether animals hunt the horses (and theres an option to disable "eat drops" too! ).

Vanilla mobs won't attack your horses ever though, since they don't have the coding like the bears and lions do.
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Old 19th March 2011, 11:24 AM   #10 (permalink)
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yeah I have that turned off, but my horses are precious! I don't trust it though

I didn't know the mobs don't attack the horses though - interesting....Presumably though a creeper blast would still damage them.
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