28th April 2011, 09:34 AM
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#1 (permalink)
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 | Lethal
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Posts: 5,501
Join Date: |
Nov 2005 |
Location: |
Yarrawonga, VIC |
Biography: | Member No. 6688
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Job: | Computers |
Hobbies: | Gaming, Guitar, Music, Media |
| 11th June 2013 |
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Maps! (1.6)
In Notch's latest Blog post he talk about implementing holdable maps into 1.6.

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Originally Posted by Notch
When you craft a map, you will be able to somehow select how “zoomed in” you want the map to be. It will be centered on the location where you craft it, and it will fill in as you explore the land. If you go outside the edges of the map, it will stop updating, so each map is of a specific area. (like real maps!)...
...If you drop a map and someone else picks it up, they will be able to see your progress. You will also be able to (somehow) CLONE maps so that two separate map items link to the same map data. That means you can see what other players carrying the same map explores, and both you and them will show up as blinking dots or similar on the maps...
...At the moment the map doesn’t work at all in multiplayer, but that’s my next task. The code I write to support that will also be possible to reuse in the future for things like books and notes written by players, and possibly even custom paintings/hand drawn signs...
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Hooray!
[Link]
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