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Old 6th May 2011, 11:10 AM   #1 (permalink)
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Default Powered Rail

... is totally awesome!

Behold! My patented "Two-Way stop" mid-track!



Two-way train station! Whichever direction you come from, hit the switch, and it'll keep ya boosting on in the right direction. Or, you can place your cart on the slope leading into whichever direction you want to travel, and hit the switch to start going. Or get out at this stop! It's totally a train station!

PS. I'm sure this exact design or one very much like it is all over official forums, but having never worked with rail or redstone before, figuring this out by myself made me happy. And two-way boosters are super easy now.. its just a piece of powered rail.
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Old 6th May 2011, 11:37 AM   #2 (permalink)
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Excellent, and just in time for what I want to do. Thanks for sharing.
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Old 6th May 2011, 11:40 AM   #3 (permalink)
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What if two people are travelling in opposite directions on the same track? Pity they don't go off the rails when there are collisions.

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who always loved collisions on his Scaletrix set.
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Old 6th May 2011, 01:44 PM   #4 (permalink)
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Now if I could just find a way to simply get power under a rail.
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Old 6th May 2011, 01:55 PM   #5 (permalink)
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For powered rails..

For always on, dig two blocks down, throw down a redstone torch, put a block above then powered rail on top. There are some quirks, like in some places you can't have a self-powered rail up against a block, or you can't have one just before a corner - needs to be a gap between them. (although, switch-based powered rail works in these places).

Example with carved out rock showing the workings.:


For switch based, you just need to put a redstone circuit on top of a block underneath your switch, and then create a path to two-blocks underneath your powered rail (so the end of the circuit is where your torch would be in an always-on situation). The vertical redstone circuits will build themselves, so just build the horizontals.

Example with carved out rock showing the workings.:



Addendum:

For "starting areas", your first piece of track should be switch-based so your cart doesn't take-off as soon as you put it down. Then a gap of one or two unpowered tracks, then some self-powered tracks to get you up to speed. If a powered rail is up against a block (switch-based powered), it'll send you in the direction opposite to the block.

In this screenshot, ignore that the circuits are on top of the ground. This was my first attempt at powered rail, but anyhow - it shows a starting area. You put your cart down on that first inactive powered track, hit the switch, and it sends you into the always-on tracks and boosts you on your way. Intermediate stops along the track should be done similar to the train-station in the first post below, but at each end of the track you'll need a "stop" like this. (The unpowered powered rail also acts as a brake, to prevent damage)




FYI: Here's a video of this track in use, forward and backwards.

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Old 6th May 2011, 03:02 PM   #6 (permalink)
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Very nice. I believe that placing a powered track next to another powered track can have the same affect as a red torch, ie. if one track is on, it'll turn the other on.

===*===
===o===

So * will turn o on, but I haven't tested this. Just something to consider in all the confusion of making centralised stations.

The next thing Notch needs to add is vertical tracks, so people can do loops.

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Old 6th May 2011, 06:54 PM   #7 (permalink)
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Heh I didn't know you could get the carts to start if they stand against a block, I thought the rail had to be a slope... interesting.
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Old 6th May 2011, 06:55 PM   #8 (permalink)
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Good stuff. Makes what we have been building a lot less complex.
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Old 7th May 2011, 12:33 AM   #9 (permalink)
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sounds like it will make train stops/station along the line much easier now.
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Old 7th May 2011, 03:44 AM   #10 (permalink)
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Definitely, the end stations are still complex though, as they have to have cart magazines and such, but even they can be simplified thanks to this.
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