Originally Posted by Sorontar
Most of the "live" maps I have seen are as detailed as our present maps.
Part of the problem with the Tectonicus mapping is that it takes ages to work out what chunks have changed since the previous maps, then it takes a while to make each layer of the maps. Hence, a biggish world like World4 makes a big map, takes time, cpu and memory.
Live maps are certainly doable, though you would need a custom map plug-in to do it. At least for live maps you would only be processing the data requested for the map area at the time.
The key to live maps, though, is restricting the size of the world window you can view - there would be no viewing the whole world, for example -to cut down the number of chunks you need to process.
I did take a look at it, but I don't have enough control over my hosting server to do any sensible metrics on processing time (I was only looking at a static copy of the old creative world).
Currently playing: Minecraft, SimCity 4 (yes really)
Currently retired from playing: EQ2, Vanguard Saga of Heroes, Fallen Earth, WoW, Mortal Online, Perpetuum, Rift, EVE, SWTOR