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Old 24th October 2011, 08:18 PM   #1 (permalink)
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Default map render server4.... or not.

So I downloaded the Server4 map onto my PC and rendered a map to see how it was all going. The world data file is not that big, 344Mb, but when I rendered it with 7 levels of zoom, the map files are 25G! It also took like 3 hours solid computing on my i7-930 with 6gb of ram.

I don't really want to waste my hosting resources on hosting a map for the temporary worlds, and in future, I think I am going to have to do something else to make it worthwhile. Or if people are really keen, maybe someone else can step up to the plate to host the map rendering/files until I sort out cheaper resources and hosting (I am working on it)
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Old 24th October 2011, 09:12 PM   #2 (permalink)
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I've got unlimited space and bandwidth on a US server, so if you want I can host the files.
I can't do anything CPU intestive with it, but space and bandwidth is all we can eat
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Old 24th October 2011, 10:15 PM   #3 (permalink)
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Isn't there any way to provide some sort of reader that reads the map data directly and displays it in a web browser? I know we've talked about this before, but that would certainly minimize the amount of data needed. However it would possibly affect the CPU on the server a bit more, but that depends on how the program was implemented.
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Old 24th October 2011, 10:32 PM   #4 (permalink)
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Most of the "live" maps I have seen are as detailed as our present maps.

Part of the problem with the Tectonicus mapping is that it takes ages to work out what chunks have changed since the previous maps, then it takes a while to make each layer of the maps. Hence, a biggish world like World4 makes a big map, takes time, cpu and memory.
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Old 24th October 2011, 10:57 PM   #5 (permalink)
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How big is the world so far? I know some folks have been as far as 4000 blocks from spawn.
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Old 24th October 2011, 11:06 PM   #6 (permalink)
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In search of a mushroom island, i made it out to -5000, -5000.

Didn't see any mushroom islands though
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Old 24th October 2011, 11:13 PM   #7 (permalink)
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yeah I went searching too. I reckon mushroom islands are rarer than strongholds. shame.
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Old 25th October 2011, 12:29 AM   #8 (permalink)
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Quote:
Originally Posted by Sorontar View Post
Most of the "live" maps I have seen are as detailed as our present maps.

Part of the problem with the Tectonicus mapping is that it takes ages to work out what chunks have changed since the previous maps, then it takes a while to make each layer of the maps. Hence, a biggish world like World4 makes a big map, takes time, cpu and memory.
Live maps are certainly doable, though you would need a custom map plug-in to do it. At least for live maps you would only be processing the data requested for the map area at the time.

The key to live maps, though, is restricting the size of the world window you can view - there would be no viewing the whole world, for example -to cut down the number of chunks you need to process.

I did take a look at it, but I don't have enough control over my hosting server to do any sensible metrics on processing time (I was only looking at a static copy of the old creative world).
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Old 25th October 2011, 12:33 AM   #9 (permalink)
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A hybrid solution perhaps? When zoomed in far you're in a "live map" but when you zoom out past a certain threshold you go over to compiled images instead. That way the image sizes can be massively reduced and the live map is only used where it shines; zoomed in.
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Old 25th October 2011, 07:18 AM   #10 (permalink)
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is there one that just renders the surface, Tectronics includes data about whats under the ground etc, (you can see this on the edges) all we need it hte surface
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