I suppose it depends on what people's idea of this is... My idea of it is to create a time lapse video and a download of the resulting world, which can help promote this division and just be something cool we've achieved as a group. To me, it's not about having the epic building on our server, but rather the creation of something that we can show off.
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What about a reserved area within the existing Sanctuary server?
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Well the main 2 problems I see is that #1 I think being able to offer the world for download is going to be of benefit for promoting TOG/this division, which we can't really do if it's on the server with all out other stuff ...... So having a dedicated world means the only thing on it is our construction, so it's a smaller file and people can download it to check it out in their SP game.
and #2 we really need people only to build when it's being filmed, or we'll end up with huge chunks of build missing from the video.... and I don't think there is (easily) a way to prevent people building in only part of an existing world.
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As for contributing to the build I, like some others, might feel a bit concerned about not having as much artistic flair as others and worried about ruining the build.
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I'm kinda in that position too - I was hoping that people like Misnik who makes some awesome constructions can get together with us all and brainstorm about the look of the build and we can have a bit of a practice, and those who are artistically challenged can work on completing buildings that someone else has designed and laid out. but that's where a practice session I'm sure would be of great benefit, if we can get on for a few hours of testing... we can make a few buildings and get group opinion of how they look - and we can take that advice and help and use what we've learned when we do the actual build.
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I have an extra minecraft account (whitelisted) and PC which could help, and can even get another fliming perspective for added effect in the final video, and a backup filming in case one goes awry. Or try different timing of frames etc.
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excellent, the more video we have the better - it's always better to have too much than not enough

I hope people will take screenshots as we go as well, as those could be nice to have too.
My thoughts:
- Done in Creative mode? - yes
- Terraforming mods - Depends on what we decide to build, possibly not
- Limit who can use what tools? - not sure, we might not need tools
- Limited time frame? - Sort of... when we plan what we will build and how big, we can guestimate a time we'd like to have it done by and work towards that, with the understanding that if we're not finished by that time, we work on it until it is finished.
- Defined target design scope - We need to get to a point where we say it's finished, as there could always be more we "could" add, so we'd have to try and stop it being infinite building. Essentially I'd like to see us find a suitable location and we can run tectonicus to get a visual map, then we can plot out which buildings and whatnot we're going to put where (like "a tavern here", "a well goes here" - doesn't have to define what the building will look like or exactly how much space it will use), so that we have a plan going in - so we know what we're building and where it's "finished".
- Only available for predefined sessions or always available for improvements? - Only in scheduled build sessions, so that a). nobody missed out on a build they want to be involved in (unless they can't make it) and b). All of it is filmed. If it's just always available, we could have a lot of stuff happen when nobody is on to film, and we could get people being confused with the plan and things built where they shouldn't - having scheduled build sessions means there is always someone there filming, always other people there to bounce ideas off and get help.
- Single head honcho, a committee or all-in? - A committee would be better than a head honcho, but I think it's going to work best if we have a couple of people more or less in charge of overall design (after having discussed it all together as a group so everyone is involved in giving input), with everyone else doing their smaller parts within that and working on the larger designed things.
- Must a foreman always be present during sessions? - Ideally, yes - though there probably should be a couple of "foreman" people
- Start with a flat world or a 'natural world'? - Depends entirely on what we're going to build... if we go a village for example, there is no point starting on a flat world that is going to look boring and need teraforming to make it look "natural" anyway - we should be able to find land suitable in a standard non-edited world. Especially for our first build, if we can limit the need for extensive terraforming and work on building, that will save a lot of time and planning.
- Video it all or just occasionally? - video it all, as we can edit the final video to only include interesting bits, but we can't re-video anything we've forgotten to capture.
- Leave the videoing to one person or have a team of videographers? - If we have people who can video then that's great. We can edit everyone's footage together later, or even have more than one video of the build
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I was also thinking we should build "demo" copies of common things - roads will look like 'this', when going up like 'this' etc etc as a form of reference, and agree that for continuity, a set of building mats is a must.
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Definitely. While it's better if each building isn't a carbon copy of the rest, things like roads, lampposts etc. definitely look better being the same basic design. Buildings look best if they stick to the same type of materials... so you don't have a colourful wool house in among wood ones for example. So we can definitely set out a basic guideline to that - and we need to pick a texturepack, so that we're all on the same page when it comes to knowing what each thing is going to look like, as some packs look very different.