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-   -   TOG Minecraft Server Code of Conduct (http://www.theoldergamers.com/forum/minecraft-public-forum/413836-tog-minecraft-server-code-conduct.html)

Sorontar 29th January 2012 10:35 PM

TOG Minecraft Server Code of Conduct
 
In addition to the general TOG code of conduct, the Minecraft Division has some additional points to keep in mind when playing on our servers. The primary thing to remember is

Play fair and be considerate to other players

TO BE DONE:

To help explain how this is relevant on our servers, we have defined a set of rules and guidelines. All players on our servers are expected to pay heed to these when participating. If you have any concerns about how you want to play or any accidental damage you have caused, speak to a divisional administrator, moderator or post a message on the division's forum.

The rules for any allied servers (ie. not the official TOG ones) should be defined in their own subforum. All TOG members on these allied servers are expected to follow the TOG Code of Conduct.

Section 1 - Gameplay on all TOG servers
Section 2 - "Frontier world" rules & information
Section 3 - Requirements for Divisional and Allied Servers

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Section 1 - Gameplay on all TOG servers
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Summary:
  • No "Griefing"
  • Report griefing to the Divisional officers, not the forum
  • A player's property belongs only to them
  • Consider others when you place your constructions
  • Respectively use and resupply community resources
  • Our servers are "Family Friendly", and we expect gameplay to match this
  • Do not attack players without their consent
  • Spoils from a player's corpse are still the dead player's
  • Not everyone appreciates a joke or prank
  • Ask before you teleport
  • Construct nether portals only in the "Overworld", not the Nether
  • Spawn eggs are not to be used to generate mobs
  • Villagers and their iron golems cannot be attacked or kidnapped
  • Fire charges are not to be used without authorisation
  • Withers can only be spawned in approved areas.
  • No unauthorised mods or hacks

No "Griefing"

"Griefing" is loosely defined as rudely interfering with another player's gameplay. It includes (but is not limited to) destroying or changing someone's constructions, stealing things from other players, and attacking or causing injury to other players without warning.
Griefing is not tolerated on our servers AT ALL. Such activity can and has resulted in players being banned from the servers. If you accidentally damage a player's property, try to rectify it and inform the player or one of the officers.

Report griefing to the Divisional officers, not the forum

If you feel that you or your construction has been griefed in some way, report this to the division's administrators or moderators, not the forum. Provide us with as much information about the circumstances, especially the time frame and coordinates of where it occurred. Without such reporting, things cannot be investigated. Please note that while you will probably be told if a culprit was identified, they will not normally be named, as per normal TOG procedures.


A player's property belongs only to them

The servers operate on an "open door" policy - whereby all constructions (unless specifically designed to be private) are available for other players to walk around and visit as they wish. However, items cannot be taken from any chest or construction or used without the consent of their owners. This includes fenced farm stock and crops. Such actions without consent are treated as theft and vandalism and are a type of griefing.

Consider others when you place your constructions

When building or mining, consider your neighbours and any players whom you might impact with your work. This includes players whose work your mining or construction may travel under, over or near. If you think there may be issues, discuss it with the player/s concerned. If you require advice, talk to an in-game administrator or moderator. No construction is allowed within an area claimed by another player on worlds which have a claims procedure.

Respectively use and resupply community resources

Each of our worlds has a limited supply of resources that have been made available to all the community. This includes mined ores, tools, farm stock and crops that are all clearly signed as being available for the community to use when they are starting off, or working on community projects. Players are welcome to use such items but are asked to limit the quantity and frequency of their usage and to restock/seed/breed new items as soon as possible in return.

Our servers are "Family Friendly", and we expect gameplay to match this

These servers are run for the benefit of TOG members, but
several of our players have children who also occasionally access the server. We aim to run the servers as family-friendly as possible. As per the general TOG code of conduct, there is to be no swearing or inappropriate language in either the text chat or the voice comms - regardless of whether the children are present in game or not. We also expect players to be considerate of others when designing structures and marking signs. To help players know who the younger players are, many are in the JrVip usergroup so that their in-game name shows up in blue.

Do not attack players without their consent

There are many ways in which a player may be injured through the actions of another player, e.g. melee combat, block removal or placement, mob placement, traps. Outside the context of a specific event, such actions are regarded as griefing if the injured player did not consent to the danger involved in the action. While in some circumstances, pvp traps may be allowed, the presence of such dangers within a construction should be visible obvious or signposted in advance somewhere in the construction. Likewise, mob traps need to be obvious to players if placed on open land.

Spoils from a player's corpse are still the dead player's

Taking ownership of a dead player's belongings is something to settle between you and the player. If there is disagreement, the dead player's wishes win. Different arrangements can be defined for certain pvp events.

Not everyone appreciates a joke or prank


While there is sometimes friendly pranking/joking that goes on between players, make sure that if you do play a joke on someone, it will be taken as a joke. If the affected person feels it is more an attack than a joke then it may be considered by admins to be a "grief", regardless of your initial intention. If you are not sure how your joke will be received, then you probably don't know that person well enough, so it's not a good idea to do it.

Ask before you teleport

Players have the ability to teleport themselves to other players in the game. However, teleporting to some locations can be precarious to both the teleporting player and the person they are teleporting to. Players should first ask if it is safe/ok to teleport to a player, and wait for their reply before teleporting. This allows the player to get to a safe location. Tricking another player into teleporting into an unsafe location is not tolerated.

Construct nether portals only in the "Overworld", not the Nether

It is hard to position portals correctly. For that reason, we ask players to only construct them in the Overworld. This is because unpaired portals made in the Nether may end up generating Overworld companion portals in the midst of someone-else's construction. Ask in the forum if any portals in the Nether need to be corrected.

Spawn eggs are not to be used to generate mobs

Spawn eggs cannot be used to generate mobs of any sort without the consent of adminstrators. Monster mobs especially are not welcome on Sanctuary and their generation may be treated as griefing.

Villagers and their iron golems cannot be attacked or kidnapped

Villagers belong in villages and can not be farmed, attacked or kidnapped. Village iron golems should not be farmed or killed when around a village. Traps cannot be made to kill them in a village. However players are welcome to make their own golems.

Fire charges are not to be used without authorisation

Players are not use fire charges without approval as they have a long range and random targetting. If you wish to use them, you must target the dispenser in an enclosed area and ask a mod or admin for approval before loading any charges into the dispenser. Remember that if you stuff up, your lack of care may be regarded as griefing.

Withers can only be spawned in approved areas

Withers are very destructive. For this reason, they can only be spawned by players within Admin-approved predefined areas within a world that are specially designed to minimise the chance of them running wild. It is expected that players spawn withers for the purpose of battling them.

No unauthorised mods or hacks


Players may use texture packs to enhance the visual look of the game, but any mod or hack that changes the gameplay must be approved for use by the Admins before it is allowed to be used. Similarly, as per the TOG-wide Code of Conduct, you must not cheat, exploit game 'bugs' or utilise any other methods which will alter the standard gameplay and/or provide an unfair advantage to you or any other player.

Currently only these client mods are allowed to be used on our servers:
Optifine
Water Shader Mod
Zan Minimap (no longer maintained)
Rei's Minimap
Improved Chat
What's My Light Level
BetterSound
Allied servers may allow additional client mods, such that all players on that server are expected to have those mods. If not listed above, theses mods are not allowed to be used on any TOG server.

And most importantly, remember that we are bound by the TOG Code of Conduct, part of which says:

Quote:

The Older Gamers (TOG) is a community founded on the spirit of a sense of decency, fair play, and respect for others.

Sorontar 29th January 2012 10:37 PM

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Section 2 - "Frontier world" rules & information
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Summary:
  • All play is in Survival mode
  • Land claims are not expected
  • NPC villages and strongholds are community property and not to be largely altered
  • PVP-gameplay is not allowed
  • PVP-damage does not mean PVP combat is allowed by default
  • PVP-traps are allowed but be polite

"Frontier" is a world that offers players all the challenges involved in Minecraft. Resources have to be earned through mining and hard work, starvation and monster mobs have to be coped with and players will always have to play in Survival mode. However, in addition to the General rules of gameplay, there are certain rules and guidelines that are specific to the Frontier world.

All play is in Survival mode

All players must remain in Survival mode when playing. No flying or item spawning is allowed. The only exceptions are for Administrators solely for administration purposes.

Land claims are not expected

Players need not announce to the forum where they wish to mine or construct on Frontier. As a result, players may wish to build over, under or into the same area as each other. It is expected that players negotiate with others in the community before starting such work. If there are issues, contact a moderator or administrator. Note that there is nothing stopping players posting a claim on the forum, but it is not expected. Otherwise, it is recommended that suitable signage be placed on your constructions so that others know who to contact.

NPC villages and strongholds are community property and not to be largely altered

No major changes can be made to NPC villages or strongholds without the approval of the community. These structures are not normally expected to be within a player's claimed land. Villages can be "tidied" but the same buildings, doors and farms must exist. Paths and decorations can be altered or added but the same degree of accessibility must remain to all the NPCs and other players. Walls and roofs must remain as similar materials (but you can change for different woods). No mining or traps may be built within the village.

PVP-gameplay is not allowed

As per the general rules, gameplay is not intended to be competitive. Respect other players, their constructions and their property. Thievery and vandalism is regarded as griefing. However, as indicated by other rules in this section, some PVP-like behaviour is sometimes allowed.

PVP-damage does not mean PVP combat is allowed by default

The server is set with PVP damage being active. This does not mean that PVP combat is allowed by default (see the General rules). However players can battle each other if both consent or it is part of a combat event. In the future a mod may be added to change this to a toggable state for each player.

PVP-traps are allowed but be polite

Unlike other servers, players can set up traps and mechanisms that injure or trap other players, e.g. flooding corridors, opening trapdoors. However, it is regarded as polite to indicate somewhere visible on the construction that there are dangers inside, e.g. a sign at the entrance saying "Warning! Dangers lurk within". The signage need not be explicit about the location or form of the danger.

Sorontar 15th April 2013 12:12 AM

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Section 3 - Requirements for Divisional and Allied Servers
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The Frontier Server
  • A vanilla-ish survival server in the style of Frontier using Bukkit or a similar mod API.
  • Administered by Toggers under the control of the Division
  • The Division's existing server rules will apply to this server and may be changed by the Division.
  • The world/server may occasionally be replaced by other maps and associated mods for special events.
The Serenity Server
  • A FTB Ultimate survival server
  • Administered by Toggers under the control of the Division
  • The Division's existing server rules will apply to this server and may be changed by the Division.
  • The world/server may occasionally be replaced by other maps and associated mods for special events.

The allied servers
  • The Division will also help promote servers run by Toggers who are on the Division's whitelist.
  • Such servers will be administered by the Togger, not the Division.
  • The server will be granted a sub-forum in the Division for all relevant server discussions.
  • Each server will have a main World Architect, who shall be ranked in TOG at the same level as a Guild/Clan Leader. They will be part of the Architectural Board sub-forum where they can discuss any issues common to the various servers.
  • Each server may also have its own administration team which will have a private sub-forum for their server. In the Division, the team will consist of the World Architect and their World Foremen (ranked in TOG like Guild/Clan Officers), but within the server they can go by whatever titles the server administration deems suitable.
  • It is up to the server's administration team to define the world, required mods and rules and moderate the gameplay. They are also responsible for running the server, establishing its hosting and raising any funds necessary.
  • The server must allow any Togger on the Division's whitelist to join. It is up to the server administration to decide whether to let non-Toggers on.
  • If it is deemed necessary by the server's administration team, penalties and punishments can be applied to players like restricted access, demotion of rank, and temporary suspension from the server. However, each Togger playing on the server is expected to participate on a server according to the standard TOG Code of Conduct, as they would in any other game, as well as adhering to any rules set by the server administration.
  • If any Togger's behaviour becomes a major problem on a server, the server administration can privately present evidence of the misbehaviour to the Division's Admin team. The Division will then judge whether the guilty player stays on the Division's whitelist and whether it needs to be reported higher up in TOG.
  • If a server's administration wishes to permanently expel a Togger from the server, they must discuss it with the Divisional admin team first. This does not prevent them from suspending the player's access to the server whilst they are under consideration.
  • If a Togger has a complaint about whether the server is managed fairly and according to the TOG Code of Conduct, then they can present evidence to the Division's Admin team. The Division's Admin team will then consider the complaint and follow it up with the server's World Architect. If deemed necessary, the Divisional support for the server may be removed.
  • No server can be set up as a rival to the official Divisional Bukkit server, with similar server settings and requirements.


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