Thank you for all continuing to be cordial in this discussion.
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Originally Posted by Sp!at
What I'm suggesting is that we change the thinking a little to ask "What is negative AND what is positive?" and then arrive at a balanced decision rather than a veto decision.
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That is what I hope I can arrive at based on the information and feedback provided by the Division. I always want mods to be presented as having Pros and Cons. Anyone who wants a mod to be considered, will easily provide the Pros. Sometimes it will be up to people like me to provide the Cons. But the key thing is that the Division can consider both and indicate how important they feel they are to their interpretation of fairplay.
I believe that client mods have always been restricted in this Division since Thermal wrote up the first stickies. There are a lot of them, and as you have all said, some are not fairplay. Therefore, we cannot just let any be used. However, we can let some be used. That is why we are having these discussions.
As to what is the spirit of fairplay, the vanilla Sanctuary experiment showed that the division has a vastly different interpretation of that. Things were done that were against the spirit of fairplay that hurt the play of individuals and the concept of community. Therefore we have had to solidify and give structure to this spirit of fairplay. This is unfortunate, but as I have previously said, each division is actually expected to have its own code of conduct (
http://www.theoldergamers.com/forum/...rocedures.html). In this document, it is a little vague but it says
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Cheating means to violate game rules deliberately.
The rules relevant to each Division will contain specific details relating to what constitutes cheating in that particular game.
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It is that definition we are all helping to define, especially where there are grey areas.
Sorontar