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Old 10th January 2013, 07:53 AM   #431 (permalink)
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With the teleport pipe they will spit things out straight if they are not linked to an active pipe, however if you put a stone pipe at right angles, when the connection is broken it just loops.

Using Daeds gate idea you could create a loop that stops the engine if items enter the overflow pipe,
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Old 10th January 2013, 09:37 AM   #432 (permalink)
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The FTB launcher has been updated. Maybe there are issues with it working with older versions of FTB. We are looking at updating the server, but also considering additional mods to add to help the Admin side as well as a few player requests. Unfortunately, such changes require testing at our end so that we don't make things worse. Thanks in particular to Henri for the grind work he has been doing in the background about this. I know it's not fun, but it feels very rewarding once the changes can be made.

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Old 10th January 2013, 10:39 PM   #433 (permalink)
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After some more research, it seems that, while the tab 5 symbols are optional, if you don't add any, it is possible for the game to add some for you, which can result in instability. I strongly recommend adding a couple. I'll update the original post.
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Old 11th January 2013, 07:21 AM   #434 (permalink)
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I've now created 17 random worlds and I'm still looking for skylands =)

Notebook is looking impressive now tho.


- OJ
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Old 12th January 2013, 02:05 AM   #435 (permalink)
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Hi,
I appear to be getting lots of 'connection reset' errors when attaching to the FTB server. Doesn't happen on the regular server.

The only obvious thing is that my ping time is higher than I would like (591ms) but still not disastrous. It would seem that it always bombs on loading the minimap.

Anyone else seeing this, or any thoughts on possible resolutions would be appreciated.
Thanks,
Cheith.
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Old 12th January 2013, 04:42 AM   #436 (permalink)
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I see it all the time. Just try to log in again and again until it works.

Oh, and updating 64 bit java might help if you haven't done that in a while. (Assuming you're on a 64 bit computer)
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Old 12th January 2013, 07:56 AM   #437 (permalink)
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Today when logging in I'm REALLY having problems with this... something is wrong.

Maybe we should create an EU server somewhere in europe to offload this one and provide us europeans (and possibly americans) with better ping times?
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Old 12th January 2013, 09:28 AM   #438 (permalink)
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no issues here, the server has just been restarted.
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Old 12th January 2013, 09:32 AM   #439 (permalink)
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Yeah, did the 64bit update, did a 32 bit update just in case, looked up a lot of crap on the internet. The problem seems reasonably common with FTB.

I can usually tell if it will happen as the mini map loads in parts and then it goes boom before the map has finished loading.

The server is taking its sweet time to reboot .... still can see it!
Cheith.
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Old 12th January 2013, 09:47 AM   #440 (permalink)
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Sometimes the server needs a few minutes to "settle down" but why I don't know. It may relate to whether the chunk you are in has been loaded or not. After all, with all the machines, loading a chunk is a little more complex than before. But that is just a hunch. Trying again after a few mins should get you in.

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