Old 20th January 2013, 08:09 PM   #201 (permalink)
Guild Leader
Guild Leader
Final Fantasy XIV
Lethal - Post: 5555 TOG Platinum Level Supporter
 DarkDuck's Avatar

Lurking
Default

Quote:
Originally Posted by TAZZROK View Post
going the way we where there is no way that is going to happen with out creative mode with in 48 hours little tho 24 as things cost way more
oh we will address this shortly, remember we are testing this. and we are discussing it in the admin forums.
DarkDuck is offline   Reply With Quote

Old 20th January 2013, 08:10 PM   #202 (permalink)
Div. Vice Captain
Wildstar
Elite - Post: 2623 TOG Gold Level Supporter
 Hoathy's Avatar

Lurking
Default

Sweet. And good idea. Thanks for the update Sor. Just got back so I missed any in-game announcements.
__________________
Hoathy is offline   Reply With Quote
Old 20th January 2013, 09:09 PM   #203 (permalink)
Retired Captain
Retired Captain
Ace - Post: 9163
 Sorontar's Avatar

Default

Okay, had problems adding the FTB city so it isn't added yet. The Mindcrack world is backfor you all to test it.
__________________

Sorontar is offline   Reply With Quote
Old 21st January 2013, 12:09 AM   #204 (permalink)
Dangerous - Post: 807

Mellow
Default

Bad stuff (no likey):

All the extra magic stuff (wisps, blue trees, etc)
All those shiny ores that shine through the world while it's still loading
All the extra extra extra stuff on top of many things already in FTB (and the huge cost increases for things)


Good things (me likey)
Red Power!!! YAY! (tubes)
Sorting machine via Blutricity (yay!!!)
Blutricity itself! YAY!


Neutral:
Extra crops
Deweyoxberg is offline   Reply With Quote
Old 21st January 2013, 07:07 AM   #205 (permalink)
Guild Leader
Guild Leader
Final Fantasy XIV
Lethal - Post: 5555 TOG Platinum Level Supporter
 DarkDuck's Avatar

Lurking
Default MindCrack Mods

Hey Everyone

I am creating a separate thread here for everyone to list what mods they would like to see stay, and what they would like to see go, and aslo what mods they want dialed down, ie GregTech wants Diamonds for Macerators, this can be changed.

This thread is not for discussing Mindcrack, that can be done in the existing Mindcrack thread, here people will express thier views liek I have, no need to explain and no need to comment on others views.

A list of all the mods available in the MindCrack pack are located here
http://feed-the-beast.wikia.com/wiki/MindCrack_Pack

I would ask people list mods that they think effect gameplay opposed to just mods they won't use. i.e. I doubt I will use computer craft, but that does not mean I think it should be removed cause I think it fits in well and others will enjoy. likewise the magic stuff. But Mods like Factorisation seems to be out of step, it's less developed than other mods, adds nothing that the others do, and unlike most of the thers will not interact with Industrial Craft, Buildcraft or Redpower (so you have to use water buckets opposed to pipes).

so far we have the following from Dewey
Bad stuff (no likey):

All the extra magic stuff (wisps, blue trees, etc)
All those shiny ores that shine through the world while it's still loading
All the extra extra extra stuff on top of many things already in FTB (and the huge cost increases for things)


Good things (me likey)
Red Power!!! YAY! (tubes)
Sorting machine via Blutricity (yay!!!)
Blutricity itself! YAY!


Neutral:
Extra crops

and from myself
Keep
Buildcraft 3
Thermal Expansion
ComputerCraft
Misc Peripherals
ExtrabiomesXL
Forestry
Extra Bees
IndustrialCraft 2
Advanced Machines
Advanced Solar Panels
GraviSuite
GregTech
IC2 NuclearControl
Modular Force Field System (MFFS)
Iron Chests
Obsidian Pressure Plates
OmniTools
Petrogen
Railcraft
RedPower 2
Rei's Minimap
Soul Shards
Steve's Carts 2
Thaumcraft 3
Traincraft
Twilight Forest
Chickenbones Core
ChickenChunks
Not Enough Items (NEI)
Wireless Redstone Chicken Bones Edition (WRCBE)

Ender Storage if it works ok, keep, if not (FTB had issues) remove.

Remove
Factorization
XyCraft
Inventory Tweaks
Portal Gun
VoxelMenu

Last edited by DarkDuck; 21st January 2013 at 07:13 AM.
DarkDuck is offline   Reply With Quote
Old 21st January 2013, 08:16 AM   #206 (permalink)
Ace - Post: 8319 TOG Silver Level Supporter
 DaedalusAlpha's Avatar

Default

I would say remove MFFS, I don't know if anyone has used it and from what I read it's very easy to misuse due to some things being very powerful, destructive and potentially lag inducing. And as dewey said, the "shiny" ores, and also aluminum, I have no idea what any of those are used for. Aluminum can't even be used for things that require aluminum as it seems to be different things.

Also add teleport pipes (advanced pipes?) but if Ender Storage works then that can be used as well, so in that case it's not as important.
__________________
EVE Online characters:
Daedalus II
ex-CEO TOGOA, Daedalus III slave of Daedalus II
GW2 characters:
Little Molok Asura Engineer


"Each day I don't get an attempt on my life by a robot from the future I see as a personal failure"
DaedalusAlpha is offline   Reply With Quote
Old 21st January 2013, 10:16 AM   #207 (permalink)
Division Captain
MechWarrior Online
Elite - Post: 2874
 Bru1zer's Avatar

Amused
Default

Gregtechs messing with other mods needs to go,
Either dump the changes or dump the mod.
Quote:
usefullrecipes {
B:BeryliumReflector=true
B:Compress2Storageblock=true
B:DifficultIridiumPlate=false
B:ElectricSteelTools=true
B:ExpensiveBCQuarryRecipe=false
B:ExpensiveLaser=false
B:ExpensiveMaceratorRecipe=false
B:ExpensiveNanoSaber=false
B:ExpensiveNukeRecipe=true
B:ExpensiveSolarRecipe=false
B:ExpensiveWatermillRecipe=false
B:ExpensiveWindRecipe=false
B:MMIngotOnlyRollingMachine=true
B:Storageblock2Macerator=true
I:TincellsPer4Tin=4
B:TitaniumDiamondDrill=false
B:ToolAndArmorMaceration=true
B:WatermillReverseCrafting=true
XyCraft is horrible.

MFFS is great for a spawn power generator, a capacitor with an admin card equals free power, but it should definitely go, a fully upgraded projector with a camouflage mod will nuke a server.

Remove:
XyCraft
MFFS

Change config or remove:
Gregtech
__________________
I used to be a Mechwarrior, then I took an Arrow IV to the knee actuator.
When I was your age, we rocket jumped all the way to school, uphill both ways.

Last edited by Bru1zer; 21st January 2013 at 10:19 AM.
Bru1zer is online now   Reply With Quote
Old 21st January 2013, 10:32 AM   #208 (permalink)
Elite - Post: 4012
 Obsi's Avatar

Cheeky
Default

I don't know what a lot of the mods to do be honest... so I'll list ones I want to ditch and reasons why I think we should keep ones someone else says to ditch

I'd like to keep:
Inventory tweaks, as it replaces broken tools with any replacements in the inventory which I find *very useful*!


I'd like to remove:
Soul Shards - seems they are only useful for creating spawners for any mobs you've battled and collected souls for. If that's the mod that adds a few pages worth of "essences", that's annoying too.... but I don't think people need (and as a mod I'm not sure I like the idea of) spawn cages for multiple mobs you're not normally able to get.

xycraft - that's the one with those stupid glowing ores (which you can see through the world as chunks load, which I really hate). Seems the only benefit it has is making decorative blocks from those ores.

MFFS - Looking up on that, it seems to add forcefields. I don't think people forcefielding their stuff is in the spirit of what our servers are about. I can definitely see the ability for that to be misused/abused.

ChickenChunks - This is a chunk loader (like the world anchor) which we're not allowing players to use anyway - so is not needed.


Unsure:
VoxelMenu - That's the one that changes the main menu which I don't like, but I guess I can get used to it

Factorization - reading the wiki, it is the one that includes barrels - which I love and I know other people do too. While I don't know about the other things it provides, unless they are a big negative (or we can keep barrels and nothing else from that pack), I think the barrel storage is a very good thing to have, so would like to keep that mod.

Thaumcraft 3 - That adds those brainy zombies, those glowing things, wisps and magic stuff. I'm not a fan of it.

Gregtech - it was apparently included in FTB pack, but if this one is different, I'd be happy to make changes to bring it back in line with what it was in the FTB pack (if we can do that)... it appears it adds in the sapphires and stuff - I don't think we need to be able to make sapphire swords and stuff - it's just adding complexity and extra stuff for no real benefit. However, it does have machines that we have used (matter fabricator etc.)
__________________


Last edited by Obsi; 21st January 2013 at 10:38 AM.
Obsi is offline   Reply With Quote
Old 21st January 2013, 11:26 AM   #209 (permalink)
Retired Captain
Retired Captain
Elite - Post: 2752
 Bazz's Avatar

Innocent
Default

Not sure which mod it is a part of, but I do like the extra Golems.

Dont understand a lot of the rest so happy to go with peoples consensus.
__________________
Bazz is offline   Reply With Quote
Old 21st January 2013, 12:32 PM   #210 (permalink)
Ace - Post: 8319 TOG Silver Level Supporter
 DaedalusAlpha's Avatar

Default

Having just looked on some youtube vids about thaumcraft I think it seems like a pretty cool mod. The wisps and such should only appear if you use magic irresponsibly and thereby charge the atmosphere with negative energy. It all seemed pretty complex, but cool. Especially the small golem helpers were awesome
__________________
EVE Online characters:
Daedalus II
ex-CEO TOGOA, Daedalus III slave of Daedalus II
GW2 characters:
Little Molok Asura Engineer


"Each day I don't get an attempt on my life by a robot from the future I see as a personal failure"
DaedalusAlpha is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +11. The time now is 09:19 PM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0