Old 23rd January 2013, 09:53 AM   #261 (permalink)
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The Myst world will be removed and later replaced so any link book using that will be invalid (new dimension number etc). If the city is moved, links to your city plot will be invalid due to the new location. Likewise, links to the Nether or End may be invalid as they will be regenerated.

The city is the only part of the test world that we are trying to save.

I also recommend that you all empty your inventory into a chest at your city plot by the end of Friday. For new players, we will make a series of chests at spawn. Most players will start on Saturday at the spawn for the new Mindcrack world with an empty inventory.

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Old 23rd January 2013, 10:50 AM   #262 (permalink)
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Also thaumacraft (the magic one) is great i love it....it also gives mini golums
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Old 23rd January 2013, 12:44 PM   #263 (permalink)
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Quote:
Originally Posted by DaedalusAlpha View Post
Out of curiosity, what are you using MFFS for?
A house of horrors... lol. But I have also used it as a 'drawbridge' of sorts over my lava moat in one location (with hillarious results dropping monsters chasing me into the lava when I get to the safe side), and my alltime favourite, is I used it to make a small underwater outpost. I also didn't get the energy supply to that one right, and I was busy working on making that outpost all pretty and it switched off then I drowned ha ha.


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Old 23rd January 2013, 03:37 PM   #264 (permalink)
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That leads to the next question. Since it seems to have been under discussion in the other thread, are the mods used going to be tweaked, such as removing xycraft?
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Old 23rd January 2013, 05:59 PM   #265 (permalink)
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That leads to the next question. Since it seems to have been under discussion in the other thread, are the mods used going to be tweaked, such as removing xycraft?
Yes. For now we are only worrying about what not to include from the mod pack. It shouldn't affect what you as players install.

The only non-standard Mindcrack mod we are including is Mystcraft primarily so you can use link books. In the future we may consider adding other mods for a variety of reasons but we don't want any discussion on that at the moment. Let us just worry about getting the initial server up and running.

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Old 23rd January 2013, 08:06 PM   #266 (permalink)
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Would prefer to keep Thaumcraft and Twighlight forest, two mods I would use quite a bit.
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Old 23rd January 2013, 11:12 PM   #267 (permalink)
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alrighty tomorrow night I will collate your responses so if you have anything to add you have til tomorrow night, after than the modmins will make our decisions based on these posts.
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Old 24th January 2013, 01:08 AM   #268 (permalink)
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I know I'm in the minority, but I really like XyCraft. I'm also quite fond of Thaumcraft and Twilight Forest.
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Old 24th January 2013, 08:11 AM   #269 (permalink)
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I just discovered Steve's Carts yesterday. Add that to my favourites list =P


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Old 24th January 2013, 09:39 AM   #270 (permalink)
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I don't know which mod it was, but I did enjoy being chased by a giant zombie but I don't know how deep or dangerous what ever that mod was goes.
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