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Old 8th February 2013, 08:08 PM   #551 (permalink)
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Aren't there generators that convert MJ to EU? That way you could do it in a two step process

Edit: Bio Generators apparently make some sort of conversion: http://forestry.sengir.net/wiki.new/...nergy:biopower

Although it looks like they require a type of fuel as well.
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Old 8th February 2013, 08:45 PM   #552 (permalink)
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Default Quarries allowed on Minecrack Overworld and Wasteland

As indicated in http://www.theoldergamers.com/forum/...ml#post3769690 , the Admin team has been discussing quarrying and other automated mining mechanisms on the Mindcrack server. With the new Myst worlds added, the suitability of quarries on different dimensions was questioned. Various points were discussed, including the depth, content and design of the dimensions as well as their purpose and style. The issue of danger to players was considered, both on the dimensions in general and whether quarries would change that. The suitability of the present quarry rules was not really the issue. The issue was whether quarrying was suitable outside the Overworld.

The decision was made that automated mining will only be allowed on the Overworld and on the Wastelands, following the existing rules in both cases. Therefore, all mining on the Twilight, the Nether, the End, the Jorune Skylands and in the Caverns has to be done by handtools. This can include handheld mining lasers.

The TOG Minecraft Server Code of Conduct will be adjusted to indicate this.

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Old 8th February 2013, 08:46 PM   #553 (permalink)
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A decision on quarrying has been made - http://www.theoldergamers.com/forum/...ml#post3769725
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Old 8th February 2013, 09:27 PM   #554 (permalink)
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Does the Wasteland have any higher ore rates or was it set to normal?

And as always, thanks
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Old 8th February 2013, 09:35 PM   #555 (permalink)
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Following your advice and a little experiment after toying with teleport pipes to send bread from my factory to a spawn chest, I setup my Quarry as follows:







Are there any restrictions on using the teleport/phase pipes this way?
Attached Images
File Type: jpg outside.jpg (49.4 KB, 20 views)
File Type: jpg power.jpg (36.4 KB, 21 views)
File Type: jpg quarry.jpg (59.3 KB, 21 views)
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Old 8th February 2013, 09:47 PM   #556 (permalink)
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The new Myst worlds have a few surprises, good and bad. That's all I am saying
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Old 8th February 2013, 09:48 PM   #557 (permalink)
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As long as you don't use an anchor or similar means to load chunks you aren't near, there shouldn't be a problem. We accept that the quarry does this by default. As indicated, the quarry rules are partially designed to lessen the effects and duration of the quarry chunk loading.

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Old 8th February 2013, 09:49 PM   #558 (permalink)
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That makes me want to do some regular mining first.
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Old 8th February 2013, 09:50 PM   #559 (permalink)
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I don't know what that is, so I think I'm safe
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Old 8th February 2013, 10:08 PM   #560 (permalink)
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Are you using all those engines to power the quarry? They each generate 2 MJ (if it's electrical engines which it looks like) and a quarry can only take 8 MJ, so anything over 4 engines is a waste.

A requirement for it to work without dropping items is to make sure your item export teleport pipe is in the same chunk as the quarry, but as you put it pointing upwards that will always be the case. There is a risk your power teleport pipe might be outside the chunk bound though if you're unlucky, in which case the quarry will stop working as soon as you leave.

A tip is to, at the factory location, make sure that your item inflow pipe and your power outflow pipe is in the same chunk. That way, if your factory chunk unloads the quarry will automatically stop (it's not getting power anymore) and that will prevent it form spewing out items that can't get teleported to the now non-existant receive pipe.

Also important that you have the sorting system on the same chunk as the receive pipe, or it will start plopping out items. Redpower sorting is better like this, as it will not pop out items if it happens to cross an unloaded chunk border.

This is why i dislike buildcraft pipes, so many things to consider that the average user does not know about. And if you fail to take even one thing into consideration you can bring the entire server down, without even understanding what you did.
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