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Old 30th March 2013, 12:17 PM   #11 (permalink)
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So the first step is to find an area on frontier suitable for an event and then to decide how large each cog in the machine should be. I suggested 20x20 with no height/depth limitation.

An admin (or me) can mark off the borders of the cogs with wool or torches and we can progress from there.

Edit: Thinking further, I think the objective should be to press a button at one end of the machine and get a music note (or tune) at the other end. Individual cogs may use carts, gravity, water, pressure plates, mobs, items, dispensers, whatever, but I think the playing of a tune is pretty cool - or a jukebox even!
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Last edited by Fox; 30th March 2013 at 04:44 PM.
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Old 30th March 2013, 07:14 PM   #12 (permalink)
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This sounds cool.

A good formation may be a stack of rows, progressing in an S formation. eg:
1234
8765
9etc

This would limit the height and depth however it could be done laterally so that we still have unlimited depth. The other advantage to a stacked formation is that it can be beheld from a single stationary view point, as well as limiting spread over chunks.

If we were to do a TOG formation, well, it would be awesome but nearly impossible without adding bridges and missing bits. It would also require a minimum of 22 sections/participants.
|... ... ...
| . . . . ..
| . ... ...

However if we did it as 3 sides of a rectangle it could make for a cool swinging camera view (perhaps requiring a track for in-game viewers), and also reduce the minimum number of sections filled to 18. It would also reduce the amount of bridging needed.
Just throwing it out there in case we want to make a TOG.

edit: lines added to T O G diagram so it formats properly.
edit: ok it's still not great but you get the picture.

Last edited by Nuljones; 30th March 2013 at 07:17 PM. Reason: formatting
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Old 30th March 2013, 08:27 PM   #13 (permalink)
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Code:
|... ... ...
| .  . . . ..
| .  ... ...
Quote:
edit: lines added to T O G diagram so it formats properly.
edit: ok it's still not great but you get the picture.
Like that?
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Old 30th March 2013, 09:09 PM   #14 (permalink)
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The TOG might be ambitious, as we may plan the plots but the shape and size of the machines will be unpredictable.

The 'S' is a neat idea and a good use of space.
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Old 1st April 2013, 12:42 AM   #15 (permalink)
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True true. The TOG is nothing but ambitious - i think it's highly unlikely to be successful but it's a fun idea to play with. It could be made as a dice in space too which would be cool.

Ya Sor that's it!
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Old 2nd April 2013, 06:14 PM   #16 (permalink)
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So what do people think about the circled area as being the location for the TOG Rube Goldberg machine? There is a rail line available for those who are old school - there is also a portal within a short(ish) walk. That area is mostly grassland with a few small bumps and dales. If this is a good spot then I'll start marking it out in 20x20 squares (or whatever) in an 'S' shape and post back with some rules.
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Old 3rd April 2013, 04:20 AM   #17 (permalink)
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Hmmm, that is right by Espesh's Spleef arena and funpark which is a community use area, so this would be a great place to build it (presuming Henri and MD don't mind, as I think it borders their areas as well). There is also a road most of the way out there from spawn.
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Old 8th April 2013, 02:12 PM   #18 (permalink)
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I realise I'm talking mostly talking to myself now that FTB is shut down, but for those that are interested, I've marked out an area for a Rube Goldberg machine.

Start at spawn and take the spawn portal to the nether.
Follow the yellow path to the town of WoffoCarca. It's a bit of a walk but it's signed the whole way.
Take the portal through to Woffocarca. You'll come out into our community centre.
Exit the community centre and follow the signs to the Rube Goldberg machine. Easy.



Grab a plot of land, put your name on it and build something whacky. Co-ordinate with your neighbors by leaving signs. The objective is to play a tune at the end. If someone starts and drops out we'll just wire around them - easy.

Post here if you grab a plot so we know who our neighbors are.
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Old 8th April 2013, 10:24 PM   #19 (permalink)
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I still love the idea. I just need the time to play :/
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