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Old 9th June 2013, 02:18 PM   #11 (permalink)
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Jens clarified things yesterday (https://twitter.com/jeb_/status/343382835169730560):
Quote:
The client is Unity (ie C#) and the server is Java
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Last edited by Sorontar; 11th June 2013 at 05:42 PM. Reason: fix link
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Old 11th June 2013, 03:14 PM   #12 (permalink)
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Hmmmm, dead link for me. Sad to hear that about the server though. In my years of working in IT, I've never experienced anything written in Java that was stable. *sigh*
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Old 11th June 2013, 05:44 PM   #13 (permalink)
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Fixed the link (was just me citing my source).

Apparently Mojang's commercial model is working well for them. ( https://twitter.com/carlmanneh/statu...33079972749312 )

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Wow. The revenue for one week of Scrolls in open beta now covers the entire development cost. The game is profitable!
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Old 11th June 2013, 07:55 PM   #14 (permalink)
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Quote:
Originally Posted by Warmonger View Post
one of which is Javascript. PLEASE tell me that Mojang did NOT use javascript? Anyone that has this know if it's requiring anything java related?
You do know that Java and JavaScript are not related in the slightest, dont ya?

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Originally Posted by Warmonger View Post
In my years of working in IT, I've never experienced anything written in Java that was stable. *sigh*
Strange, in all my years in working in IT Java has been rock solid... fair enough back when it was first release it was a bit dodgy but not now.

Back to Scrolls... I'm really enjoying it, I've never been into collectable card games before and the hex based grid just makes it!
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Old 11th June 2013, 08:43 PM   #15 (permalink)
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Quote:
Originally Posted by Warmonger View Post
In my years of working in IT, I've never experienced anything written in Java that was stable. *sigh*
All non ios apps - most are extremely stable

but Scrolls is fun, I should not have picked order deck though
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