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Old 15th October 2013, 07:21 AM   #21 (permalink)
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fire?
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Old 15th October 2013, 02:48 PM   #22 (permalink)
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I haven't been able to find anything that would do such things on it's own but modded minecraft is modded mayhem. If anything was missing or you want a hand fixing it let me know.
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Old 15th October 2013, 03:00 PM   #23 (permalink)
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New, its all good and nothing was really damaged. I'll get around to re-lighting the area soon and maybe leave it as is.
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Old 15th October 2013, 06:32 PM   #24 (permalink)
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Maybe make a tourist attraction of it and make some bucks? "The incredible spontaneously exploding nature, by Brew Enterprises"
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Old 16th October 2013, 07:46 AM   #25 (permalink)
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On our home server we use /gamerule mobGriefing false ,creepers still explode and kill but dont destroy blocks.
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Old 16th October 2013, 10:17 AM   #26 (permalink)
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Quote:
Originally Posted by HenriDeacon View Post
On our home server we use /gamerule mobGriefing false ,creepers still explode and kill but dont destroy blocks.
It also stops Endermen destroying the neighbourhood, etc.

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Originally Posted by http://minecraft.gamepedia.com/Gamerule#Game_Rules
Enables/disables creepers, ghasts, and Wither blowing up blocks, endermen picking up blocks, zombies breaking doors, and certain mobs picking up weapons/armor
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Old 16th October 2013, 10:32 AM   #27 (permalink)
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Er, I rather like the challenge that creeper damage brings.
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Old 17th October 2013, 09:49 AM   #28 (permalink)
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Yea it keeps you on your toes.
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Old 18th October 2013, 02:40 PM   #29 (permalink)
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Might be worth it to temporarily disable the damage to pinpoint the source.
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Old 19th October 2013, 01:23 AM   #30 (permalink)
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I haven't seen any additional damage past the one occurance. So I wouldn't be able to see a difference. Are you still seeing new holes, Dewey?
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