Old 24th October 2013, 04:54 AM   #1 (permalink)
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Dear heavens, look at that feature list!

https://mojang.com/2013/10/minecraft...ged-the-world/
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Old 24th October 2013, 05:06 AM   #2 (permalink)
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Copied from the Mojang blog post. I've omitted the list of bug fixes.

Quote:
Here’s a list of cool things that may be coming your way on Friday, if the pre-release goes well!
  • New world generation!
    • Double the amount of biomes, with new trees/flowers/blocks.
    • New “Amplified” world option.
    • Less ocean, more awesome.
  • New blocks!
    • Two new types of wood.
    • Stained glass! With both blocks and panes.
    • Packed ice, red sand, podzol.
    • Lots of new flowers, including double-tall versions of current plants.
    • Portals can be bigger sizes!
  • Fishing!
    • Added more type of fish.
    • Redone the fishing mechanics. Can now catch junk and treasure too.
    • Fishing rod enchantments!
  • Maps!
    • Put them in an item frame and hang them on your wall. They’re extra big!
    • Lots of new colours for lots of blocks!
    • Now with less lag!
  • Achievement & Statistics overhaul!
    • Now both world (or server) specific.
    • In multiplayer, it’s announced to everybody when you get an achievement.
      • You can move your mouse over this in the chat to see what it was!
    • Some new achievements and statistic types were added.
    • Zoomable achievements screen!
  • Multiplayer enhancements!
    • Servers can now put a 6464 image called “server-icon.png” in their folder, that you will see on your server list.
    • You can see who’s online before joining a server; move your mouse over the player count!
    • Lots of hidden preparation for allowing name changes.
  • Resource pack changes!
    • You can now have multiple selected.
    • They can completely re-do your sounds, adding new ones or changing current ones.
    • Servers can now recommend a resource pack for you to use.
  • Chat & command improvements!
    • New commands to spawn mobs or blocks of any type.
    • Command block minecart!
    • Clickable links to achievements and items.
    • Click on somebody’s name in the chat to message them!
  • Lots and lots of technical work!
    • Completely rewrote how the network (multiplayer) works.
    • Completely rewrote the sound manager.
    • New graphics options.
    • Basic shader support testing.
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Old 24th October 2013, 08:29 AM   #3 (permalink)
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---->Completely rewrote how the network (multiplayer) works.

THIS!
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Old 24th October 2013, 08:34 AM   #4 (permalink)
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Quote:
Originally Posted by MadMax View Post
---->Completely rewrote how the network (multiplayer) works.

THIS!
Yes, they have changed the library they use and are changing players from being usernames to being secret coded ids behind the scenes. Eventually you will be able to change your in-game name, but the server will still know who you are in reality.

Also, achievements will be kept by the server, not the client.

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Old 24th October 2013, 11:13 AM   #5 (permalink)
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Looks interesting. So, will it be bug free next week? And will we have a Direwolf version the week after?
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Old 24th October 2013, 11:23 AM   #6 (permalink)
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Quote:
Originally Posted by Cheith View Post
So, will it be bug free next week? And will we have a Direwolf version the week after?
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Old 24th October 2013, 03:27 PM   #7 (permalink)
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Quote:
Originally Posted by Irimar View Post
Oh, now, no reason to be grumpy. Incredulous that I would ask such a question would be reasonable, but not grumpy!!!
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Old 24th October 2013, 07:01 PM   #8 (permalink)
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I'm looking forward to this, because I'm going to build skyscraper 2.0, this time with tinted glass for privacy.
So if we keep frontier the way it is I'll upgrade my Hotel, if we regen its time for a new skyscraper, this on slightly larger than the last.
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Old 26th October 2013, 06:08 AM   #9 (permalink)
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Sounds awesome, might give it a quick go in vanilla mode, but then ill return to direwolf lol.
Hopefully it takes the modpack makers ages to catch up to that level as i am pretty much over restarting the map
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Old 26th October 2013, 07:07 AM   #10 (permalink)
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Oh, I'm pretty sure it will be a good while before we see FTB packs for this release.
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