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Old 5th January 2012, 12:03 PM   #1 (permalink)
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Default Redstone circuits for secret doorways

As part of my castle on Sanctuary, I wanted to include secret one way doors. I finally managed to design a circuit that works.



There is a red torch attached to the side of the A block under the other block. The pressure pad near B opens the door by pulling back two blocks from the stone wall, waiting a few ticks then pulling the blocks and the first pistons to the side. Once the player leaves the pad, the circuit waits a few ticks, pushes the pistons and blocks back, then the pistons push the block back into the wall. The player has those few ticks to get through the newly created doorway to the other side of the door.

My problem is that while this just fits in the space I have in my castle, it is a little clumsy. I can cover the B trench and hide most of the circuitry, but when you reach the pressure pad near B, you get to see the pistons. When the blocks are pulled out and to the side, it looks very nice, but not before the circuit is activated. Ideally, I would also like a passageway straight to the doorway, rather than having to turn a corner.

Anyone got any ideas on how I could change this circuit to make it 'nicer'?

Sorontar
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Old 5th January 2012, 07:37 PM   #2 (permalink)
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I think this could work:

The four side pistons can be put above and below the two middle pistons and keep their normal function. The middle pistons will simply be dragged up into the ceiling and down into the ground instead. This frees up the sides for power to the middle pistons.

You can actually power a block adjacent to a piston and the piston will still activate. That way you can hide the redstone behind the wall blocks and it will still power the center pistons.

When closed you would now see the back of the center pistons. When opened you would see a retracted piston + block in the floor and a retracted piston + block in the ceiling.

I guess you could even keep the side pistons as they are and power the center pistons through the right side wall, putting A to the right instead of behind where it blocks passage.
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Last edited by DaedalusAlpha; 5th January 2012 at 07:39 PM.
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Old 6th January 2012, 12:41 AM   #3 (permalink)
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I've got a hidden door way on my house that works nicely without showing pistons at all
The only thing is its indented on the outside

I've built a similar circuit for a demo and created a warp point for it.
Its called admiral.door
Its as simple as possible but the external wall won't be flat
You cat easily make the external wall flat and have it look nice on both sides

Last edited by AdmiralTriggerH; 6th January 2012 at 12:50 AM.
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Old 6th January 2012, 01:14 AM   #4 (permalink)
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I had thrown something together, but, honestly, Admiral's solution is much more elegant, provided it suits.

If you want another alternative, just say so and I'll post shots of the setup I built.
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Old 6th January 2012, 09:53 AM   #5 (permalink)
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Thanks guys. I will try to have a look at Admiral's method this weekend. I have tried 'swapping' the pressure pad and the blocks at A around. It gave me a direct route and a much nicer look. Before I activate the circuit, I now see the back of the initial pistons. When activated, the only circuit bit I see is the redstone torch that I moved from A. I guess if I shift that below and above the path, I could hide that (or as you said DaedalusAlpha, power a wall). It just a matter of working out how to do that within the constraint of the space I have.

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Old 6th January 2012, 08:49 PM   #6 (permalink)
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on sanctuary check out my secret door "duckdoor1"

for mine to work you need to have a overhang
P = Piston
B = Block (what ever you want)
A = Air

ie
PB
BB
AA
AA
BB
PB

or when closed
PB
AB
BA
BA
AB
PB
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Old 6th January 2012, 08:55 PM   #7 (permalink)
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easy!
Make a block wall, then:
"//gamemode 1"

Hit two blocks (not limited to two, but is quickest when only two)

walk through resulting hole

Replace blocks by accessing uber block menu

//gamemode 0

Tah Dah!!
(and I have often found this will still work even when there isint a secret door!!!!! need more testing before I can confirm this will work everytime)
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Old 6th January 2012, 10:13 PM   #8 (permalink)
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Thanks guys. I might have to fiddle around with your suggestions and see what I can do given my restrictions. At least I have something that works at the moment, even if it is a little ugly.

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