Old 23rd March 2011, 07:27 PM   #11 (permalink)
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Originally Posted by Sp!at View Post
Either really. I'm making this for a single track that branches to two locations. As long as the in-bound tracks all end up at the same place then it doesn't matter what sort of track structure you take.
With only one track you have to use splats booster construction as it can handle incoming from both directions, many other boosters however rely on the incoming car coming from a known direction.
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Old 23rd March 2011, 08:02 PM   #12 (permalink)
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Nice write-up Splat.

Stations is something that has always given me a mild headache too. Hooking up a basic dispenser and boosters is rarely much hassle, its track selection thats the killer. (XOR gates usually). Thanks to your walkthrough I spotted a logic bug in my own 4-way track selector that i'd overlooked (I never really ride my spawn line and hadnt noticed the s-w rule was botching one of my junctions.)

Anyone wanting a more thorough walkthrough can checkout youtube videos. Coestar of Coe's Quest/World built an impressive 4-way stationhub with selectable departure tracks, covers 5-6 episodes somewhere round the e120 mark.

Incidentally I always use 1 track over a pair, it saves you an eternity mining iron for the second length, especially useful when you consider the amount of track needed to create a station itself

I generally use 1-way boosters even on my single track design, just make sure they are a design that auto-resets. The difference between Splats design and mine here is that I dont have a track that forks outside the station, all tracks head directly from their origin station into my arrivals and onto the dispenser (once you get out). So despite having 4 incoming tracks the direction of travel down the arrival line to dispenser is always the same. My departure track splits immediately after the stone pressure plate through the XOR selector.

If absolutely necessary (track is really long or has a high gradient somewhere) then a 2-way booster somewhere along the trackside does the trick.
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Old 24th March 2011, 11:12 AM   #13 (permalink)
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I hadn't attempted any track stuff purely because iron-ore seems to be much harder to find, and I'm barely getting enough iron to make pick-axes let alone play with tracks.

[edit: I mean on smp, on creative it was in abundance.]
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Old 24th March 2011, 06:32 PM   #14 (permalink)
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Thanks for the comments. I'll have to check out the YouTube videos.

I'd love to check out anyone elses station on the SMP server. Please indicate on the map where you are building. The true beauty of MineCraft is that there are usually many ways to get a result, and the differences in execution show the individual creativity. It would be great to have a network of stations that each have their own individuality.
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Old 24th March 2011, 07:39 PM   #15 (permalink)
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For those who will use a dual track system we need to determine if we use left hand or right hand traffic. In Sweden we have mostly left hand rail traffic, but right hand road traffic.
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