The anti-ganking system is still going in in full force, as it protects not only the lower level players but also NPC's. If you gank players/necessary NPC's (like trainers or gryphon handlers) you lose honor. That might not seem like such a big deal, but if you lose honor you lose access to high-end equipment, mounts, areas, clothing, etc. On top of that, if you fall too far, whether you are on a PvP or PvE server, you become constantly attackable by anyone anywhere, even of your own faction. They will be reviewing this system as the game goes forward, and tweaking it to be harsher if necessary.
As for the games to be "EQ2 for those that want an RPG and WoW for those who want to level up quickly and duke it out in PvP", I couldn't disagree more. I am only a PvP'er in WoW because they made they system fun and valuble; in every other MMO I've played, I haven't PvP'd for more than a total of maybe 3 hours in six years of various games. I was a die-hard Trammelite, never left the safe regions of Hibernia, made my faction points by running Fed-Ex missions for the Empire, and lasted a total of 20 minutes in Lineage II, lol. The RPG in WoW is there moreso than any other MMO I've subscribed to or tested, which at last count I believe was ten. In WoW I expect to probably spend about 20% of my time PvP flagged and the rest enjoying the RPG aspects of the game client.
I think (if I understand EQII correctly) that perhaps a better description will be that EQII is more geared toward friendly, cooperative gameplay, while WoW is more geared toward personal gameplay; not that grouping isn't allowed or rewared, I've just seen it moreso in other games.
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