mmorpg development costs can balloon way over 5 mil. id say more likely around the ballpark of somewhere round the 10 or so million mark on average these days.
the extra time it takes to write your own scalable server backend takes a ton of time. i dont even wanna think about the voiceover costs in eq2. no way that was cheap to engineer all that sound. then youve gotta pay world designers to populate the world after a team of artists have created the assets you need to do it.
all that is way before you even start thinking about building a customer service team, website developers, and a billing staff.
the costs are huge and all of these costs you have to pay up front for 3-5 years before a single copy is even sold.
i expect to see a lot of video cards and prebuilt computers coming with mmorpg's installed. oem deals would be a slick way to get extra cash to aleviate some of that overhead before launch.
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Former High Overlord and founder of Triumph Over Good
Former Grand Master and founder of the Emerald Dream Templars of Glory
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