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 | Elite
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Posts: 3,757
Join Date: |
Feb 2007 |
Location: |
Christopher, Illinois (Hellinois) |
Biography: | Happily Married,
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Job: | Keebler Elf |
Hobbies: | Wife, Music, Guitar, Computer, Kids |
Homepage: | Click Here |
| 26th August 2010 |
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I agree with everything you just mentioned.
Travel times are frigging stupid. Nothing I hate more in an MMO then spending 40 minutes flying to one side of the continent. There are many games which make this colossal mistake. EQ/EQ2/Eve/WoW/Daoc. In fact, there are only two games I can think of that I have played that violated this rule of extended travel times being needed. UO (runestones, I wish to the gaming gods that more games would use these), and Hellgate (too some extent Mythos).
Everyone else thinks its ok that a hyper jump through 10 gates is ok, or that a bird ride should last longer then a 30 minute sit com, or a horse ride that I can go afk to make dinner for 4 while I am riding is fun.
Its not fun, its plain ignorant and a waste of time.
Bigger bags. Yeah. Needless to say, this is a no brainer. I can see the Dev's laughing at anyone who ever griped at this one. Lets give them room for 20 items, and lets make items drop like candy! Yeah, so by the time I finish my run through a single zone, I will have had to portal back to town 5 times to sell off all of my junk, and by that time, half the zone has reset. Makes perfect sense. This is another rule that ONLY Ultima Online broke (actualy when they did it, it wasnt a rule). 400+ stones of weight in UO. Hell you could farm for a long damn time to fill a bag, and hell it would hold 100k easy. Then you can just runestone to the 2 story L shaped house, drop off the junk, runestone back to the same spot, in time to find that your dragons had killed off 4-5 more critters. Repeat process, infinite loop of loot. Every other game around thinks its funny to have a whole game of loot to find, and these itty bitty tinsey tiny bags to hold it all in.
Where in the flying nine hells of the abyss is my bag of infinite holding. D&D 1st edition had one? Why not everyone else. I mean most of these worlds are magical.
A bear is a bear, is a bear. Im level 50. A bear bites me, if its low level bear, it does maybe 1-2 pts, a level 60 bear kills me in one bite. Yea, it is dumb. I wont go into the fact that im shooting fire balls at the bear at the time.
Plain and simple, a bear in a starter area should be just as dangerous as a bear in another area. yet another fact about UO, was that no one looked at a silver serpent and said, ahh, it cant kill me! Let alone an ancient wyrm! Hell, someone can die in UO to 20 mongbats, lets not talk about the titans that run at mach 7 now days.
Blind Murlocs. Not much more to say on that. In fact, I have done that quest a couple of times, as with bear tongues, merman scales, mountain lion tails.
I would prefer games without levels any more. I was ok with farming for levels during EQ. Then I hit Daoc, and I farmed, farmed, and farmed some more. Then the expansions hit, and I farmed some more, and some more after that. In uo you farmed for fun. In EQ2, its about farming grind for exp, WoW, the same. Hell, in Hellgate, they at least give achievements for farming. You get Achievement points for killing of 1k zombies, 25k zombies, 2k demons, 20k demons, filling up your bag space, collecting 30k gold, killing the act 1 boss 100 times. Not that AP points do ANYTHING yet, but at least I know that I have slain 30k zombies now.
Raid or die, raid or die. Its sad, that you can spend a week or two in WoW getting to level 70, and yet after you hit 70, you get no exp for killing stuff, but you can spend the next frigging year still killing stuff just for loot (or the chance at loot). This is another one of the no brainer its just dumb algorithms of gaming. Raiding a zone the 1st time is fun. Its still fun the 1st time you clear that raid zone. The next 4 months of Karazhan after that, where you can practically nap through the process, is just dumb.
Pvp. Pvp is alot funner then killing mobs. Mobs are mindless, and do what they are programmed to do. Pvp, can be fun, sometimes. UO pvp could be fun, if you were an anti pk, and liked to hunt felluca (before trammel), for reds and grey griefers. Trammel broke this though. Daoc, could indeed be fun, you could not talk with the other side, you could still laugh at them as you stabbed them. What makes Warcraft pvp suck, isnt the objectives, its being able to see what all the other horde people are calling each other on chat. I could do without it. Hellgate, ingame global chat, makes me wanna vomit with all the kids and how they talk.
Frankly, no game has every gotten any of it right, for any length of time. Daoc had it right up until ToA, Uo had it close to right up till Trammel. EQ2 I left before Pvp even started, so I cant say. Any game that actively promotes me as a level 70 to hunt down level 40's for fun (or even allows it) isnt really a game to the level 40. Thats why BG's in daoc were so fun, it was very, very even there.
I pin alot of hope on Warhammer, and the chicken theory. I would love it if UO would open up a 2nd age only server, without any of the other trash. I could still walk through Hythloth and Shame to this day and not get lost, and its been many years since I was there.
Will the perfect MMORPG ever happen, it would be nice, but I will not hold my breathe.
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Apathetically creative, unfated, death slated.
Discovering the need to discover undiscovered discoveries.
"that wasn't lag, that was the Matrix changing " -Me
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