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#1 (permalink) |
![]() ![]() Elite Join Date: Jan 2008
Location: Sydney, Australia
Posts: 10,033
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Review by tovin over at Allakhazam of how they found SGW. The new thing I noticed was that they spoke about having a mail system in game, which included being able to mail items to your bank from anywhere in the world. Handy feature!
XP is divied by %age of damage done to a mob. There's not much in combat healing (mostly post combat triage before the next fight) so thats probably less of an issue than it might seem to be. There is a call in system to get help by those players specialising in problem solving (mini-game) techniques (scientist, archeaologist). If you come across something you can't do, you supposedly can put a call out to have someone come solve it for you. Possibly NPCs might come to do this for you [maybe if no players do so within a given time?]. Failure may mean either having to retry the minigame from the beginning, or finding another way to meet the objective depending on the puzzle. |
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#2 (permalink) | |
![]() Elite Join Date: Nov 2004
Location: Sarasota, FL. USA
Posts: 1,643
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Thanks Reoh for catching this overall write up from Tovin over at Allakhazam when he was at Comicon.
Here's a Link to the whole article. Besides here are some tidbits on the mini-game puzzles and crafting. Quote:
The article is like a two page read all on one page, still it's a good primer for those wanting to know more about "Stargate Worlds" |
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