20th August 2008, 05:18 AM
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#2 (permalink)
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 | Deadly
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Posts: 2,298
Join Date: |
Nov 2004 |
Location: |
Sarasota, FL. USA |
Biography: | Creative, Insightful, Straight Shooter
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Job: | Writer, Author |
Hobbies: | Online Gamer Communities, FPS Multiplayer, MMO Gaming, Spiritual-Self Improvement |
Homepage: | Click Here |
| 25th May 2012 |
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Thanks Reoh for catching this overall write up from Tovin over at Allakhazam when he was at Comicon.
Here's a Link to the whole article.
Besides here are some tidbits on the mini-game puzzles and crafting.
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Originally Posted by Tovin
Failing to complete a puzzle may result in having to replay the mini-game, or in needing another way to complete your objective, but there's little reason to fail when you can, through an in game call system, ask other players, or NPCs you earn through missions (quests) to complete it for you. My concern here is that there's no real incentive to request a player to solve the puzzle for you, depending on the implementation this could be a detriment to those players who are simply looking to craft and do puzzle solving. We'll have to wait and see what it looks like when it's done!
Crafting will be done in two different ways. Both reverse engineering to figure out how something is put together and engineering them from scratch. We'll see in game mail and secure trading via C.O.D. mail trades. You'll even be able to mail items to your vault from anywhere in the world! These types of features show that Cheyenne Mountain Entertainment is looking to make this game more fun, less work, and takes our most annoying features from other MMOs and makes them more accessible. Sharing missions is a great example of this. For escort missions two NPCs will spawn, giving both players the same task, increasing the risk, reward, and fun of the mission.
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The article is like a two page read all on one page, still it's a good primer for those wanting to know more about " Stargate Worlds"
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