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Old 20th February 2005, 05:26 PM   #1 (permalink)
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If you haven't downloaded the latest Official Trailers, it's worth doing so. There are 6 altogether - 2 for each organisation. The movies aren't special but the narration spells out the politics of the matrix from the start.

Spoiler

Essentially, the narrator reconfirms the truce NEO forged at the end of the 3rd Matrix movie. The Machines and Zionists are in an uneasy truce. Realistically though, there are underhanded operations going on against both organisations.

Morpheous also plans a large meeting or congregation of humans. The time, place and purpose is unknown.

The machines make it clear that the truce is with the Zionists - not the exiles. The exiles are fair game and are pro-actively hunted.

It's made clear that the exiles know of Morpheous's meeting and intend on being there to make a proposal. The trailer doesn't say what this proposal might be, but you can be sure it will be self-serving.

There is also a hint that because the exiles know of Morpheous meeting, there is a chance that the Machines will be tipped off and the largest party gate-crash will end in a massacre.

/End Spoiler

Whether there are more trailers or not is unclear but Monolith are certainly trying to develop a storyline with these releases.

So, when the time comes, where should a TOG allegiance lie?

- The machines
- The exiles
- The Zionists

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Old 20th February 2005, 07:56 PM   #2 (permalink)
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The easiest way (potentially) is to have a vote, then if the winner is less than 50% , revote on the remaining 2.

I will vote for Machine. I just get the feeling somehow that this faction will have heaps of people in it (although I could be very wrong too )
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Old 20th February 2005, 08:00 PM   #3 (permalink)
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Also some quick info on the factions and such.

Reputation

Reputation is your standing with the various Organizations. It changes depending on the degree to which you help or hinder each Organization’s agenda. Reputation will have a direct effect on how you’re treated by the members of the various Organizations, and the quality of missions you’re offered. You can view your Reputation in the Contacts section of the Mission Selection panel.


Zion

Zion is the last city of free humanity, located deep within the earth. In the Matrix, the Zion Organization stands for humanity’s right to determine its own destiny. Zion believes that a human being’s freedom to select his or her own destiny is sacred, and that each individual must be free to choose whether to live out their life in the comforting illusion of the Matrix, or in the harsh truth of the real world.

Redpills in the service of Zionare expected to risk everything for its ideals, and to be happy with a fair share of whatever prosperity may fall Zion’s way.


The Machines

The Machines are a race of self-replicating, sentient mechanical entities. They imprisoned humanity within the pods, and they power themselves with the bio-electric energies generated by a healthy human mind. They don’t want to destroy humanity – quite the contrary, they are utterly dependent on humanity for their continued existence. The only thing about humanity that matters to the machines is that energy continues to flow out of the pods. They do not care if the humans are slaves or free – up until the point where human freedom starts to interfere with the energy fluxes.

The Machines will make deals with human Redpills when it suits their purpose to do so. They are quite scrupulous about delivering whatever rewards they may have promised to the human operatives, but emotions like gratitude, generosity and mercy are completely alien to the machine mind.

Although they are no longer engaged in active hostilities against Awakened humans, the Machines continue to guard themselves in the real world with the hunter-seeker units called Sentinels, while the cold and implacable AI constructs called Agents continue to oversee their interests in the Matrix.



The Merovingian (Exiles)

When they built the Matrix, the Machines found it necessary to create autonomous AI (Artificial Intelligence) constructs that would look and act like human beings. Inevitably, some of the AIs acquired free will, and then some of these free AIs began to comprehend the true nature of the Matrix. These AIs, in turn, started to establish communication with other Machine AIs outside the Matrix proper, and the Matrix came to be known as a safe haven for these sentient programs who wished to flee the control of the Machine world. In The Matrix an AI could feel, live and breathe as never before. A new life could be granted to those that wished to flee from the control of the machine world or avoid deletion. The Matrix came to be known as a safe haven for these sentient programs. These “Awakened” pseudo-humans call themselves “Exiles.”

The Exiles are, above all, concerned with the continuance of the Matrix. They have no place – no possibility of existence even – in the real world. They depend on both humanity and the Machines for their continued existence, but their agenda is uniquely and utterly their own. Most alarmingly, the Exiles tend to be capricious and unpredictable. Many are mischievous, malicious or even outright insane, but they are also intelligent (sometimes inhumanly so), creative and very powerful within the Matrix. This combination means that Exiles are never easy, nor particularly safe, for humans to deal with.

The Merovingian (a name taken from an ancient line of kings in human history) is the most active and powerful of the Exiles. If he is not exactly the sole leader of the Exile community, he is certainly the first among equals, and he is by far the most active Exile player in Matrix politics. He has spies and operatives everywhere in the Matrix. He will cheerfully employ human Redpills whenever it suits him to do so, and he is quite generous in rewarding those who serve his interests.
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Old 20th February 2005, 08:12 PM   #4 (permalink)
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Again, without playing the game, I'm guessing the exiles will have a broader range of missions and politics. I might be wrong, but since there will be less players in this org, a strong faction can have a big influence on the org's success. Not 'lost in the crowd' so to speak.
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Old 21st February 2005, 03:07 PM   #5 (permalink)
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I'm partial to the Zionist's myself

Still waiting on my beta key, grrrrr
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Old 21st February 2005, 03:56 PM   #6 (permalink)
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It will most likely be like SWG was, where it was up to the player to pick their own allegiance.

I think it was said before nothing is really put in place for guilds yet anyway.

It would be nice to try the game out though. I expect you to test it out Fox and come up with one of your great write ups!
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Old 21st February 2005, 07:49 PM   #7 (permalink)
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Quote:
Originally Posted by Karmajay
I expect you to test it out Fox and come up with one of your great write ups!
Indeed!
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Old 8th March 2005, 05:05 PM   #8 (permalink)
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I vote for the Machines. Its sometimes more interesting to be on the wrong side than goodie goodie all the time.
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