Edited to add URL to the article:
http://eq2players.station.sony.com/e...ge=FreeContent
EverQuest II continues to grow at an amazing rate, not just in the number of players that have fallen in love with the game's rich, entertaining content, but also in the physical size of the world. We've got over 350,000 people logging in to our servers every week, with no delays or wait times and the game they are playing is only getting better.
Below are a few reasons why we believe that if you aren't currently playing EverQuest II, you should be. We are committed to our player base and are very passionate about making EverQuest II the best MMO game.
Open Communication
Sony Online has an amazing community relations team that listens to players' feedback, and let them know what is going on with EverQuest II. Our development team and even our president, John Smedley, often respond personally to players, so players can rest assured that SOE is listening (and reading) and we do care what our subscribers think. Many of the changes that have already been made to EverQuest II (i.e. more solo content, new interfaces, and even quest content) have been a direct result of community feedback.
350,000 Players, No Waiting -- SOE Subscribers Can Play the Game They're Paying to Play, When They Want To
We believe strongly in ensuring that the players can get into EverQuest II whenever they want. Understandably, all MMO games have downtime for maintenance and patching, but we don't believe in making our players wait to play our games. Players are paying a monthly subscription to play a game and our job is to work hard to let them play it as much as, and when, they choose.
Tons of Content Added Since Launch
Since launch, an enormous amount of free content has been added to EverQuest II. In addition to changes that made the game more fun for soloists and group players alike, more than 1100 quests have been added to the game since launch on November 8th. We've added more than 1200 new items to the game, including more craftable items for tradeskillers, and more loot around the world. Almost 400 new spells have been added and we've worked diligently to make sure our spell effects are as eye-catching as they are powerful. Recently, we added 8 new areas to the world, so there are now well over 100 zones in the world of EverQuest II to explore.
That's not all. We have a very long list of new features, additions, and gameplay enhancements that make EverQuest II even more fun to play, including:
Greatly increased solo and small group experience rewards
Lots of new armor looks
Two new dungeons available for level 25 to 30 groups
A dozen new level 50 epic raid zones have been added, including the Draconic quests
Eight new instanced dungeons for both soloers and groups
More encounters added for soloers and small groups, including advanced solo encounters
Tons of new quests, many for solo players
Sabotage quests that allow you to strike at your rival city
Training spells added as yet another way to personalize your character
New examine information added to explain the benefits of spells, arts, food, drink, poisons, and potions
Brawlers get built-in shields
Guild followers can now spend the status they earn at city merchants
Easier to equip rings, wrist items, and weapons
Maps now show your current heading
Lots of UI tweaks and enhancements
Revamped Heroic Opportunities, making them more fun and visually dynamic
Vitality indicator added to your XP bar
Tabbed chat windows have been added to organize your conversations
See what your target is attacking with the new Implied Target window
More precise, informative AC values
New heritage quests, including Golden Efreeti Boots and the Crown of King Tranix
A new con system that allows you to see important information on enemies before you attack
Longer durations for short-term group buffs and single-target buffs
Less fizzles on spells meaning more damage more often
Shorter timers and fewer restrictions on instanced zones
House pet naming
All tradeskill classes can now refine their own materials and components
Wizards and Warlocks go nuke happy with more damage
Tanks now tank better with increased mitigation
Easier search abilities so you can find potions, poisons, activated items, and food
Even more voiceover available for optional download
Unmatched Customer Service
Our customer service team is working around the clock to ensure the best possible play experience for all of our players. As EverQuest II continues to grow, our CSRs and Game Masters continue to hone their skills at addressing our players' needs. New help solutions are constantly being created and implemented as well, allowing our players to maximize their enjoyment of the game rather than our hold music.
All of this new content has given players a reason to come back to our world again and again, and we're continuing to make gameplay improvements every month.
Today, Sony Online Entertainment would like to invite players from any game that may be experiencing lines to log in to their servers, a lack of customer service attention, or a lack of new, free game content, to play the EverQuest II Trial of the Isle demo -- We think they'll agree that EverQuest II is a fun, engaging experience that players have to see to believe.