Quote:
Originally Posted by Imfir
yeah unfortunaly D&D could never be played solo, and they wanted the Online version to be as close as the pen & Paper game, and that happens to be, you need more then one.
I never played DDO because they were using a different version then what I was familiar with, and I found I was but a few on the Official forums that had played the game since when there was only version1 available
I like to team/party . but only with the same players, and when they are not on, I want to play still, if I can not solo in a game, then I end up finding another game to play.
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Turbine has added Hirelings (ie, hencemen) and there are plenty of areas that you can solo the content as intended. A lot of the lower level quests (below lvl 6) have an option for "Solo" for those who don't have the time to find a group. The outdoor adventure areas (11 or more total) can easily be solo'd and have good replayability through loot, exp and collectible rewards. The higher level area's collectible rewards system can be cashed in for some pretty nice stuff. It's possible to spend anywhere from an hour to 3 exploring, killing and locating rare spawning named mobs that give treasure chests once they've been defeated.
I am only familar with the old school AD&D which DDO is anything but. It's only loosely based on 3.5 rules (what ever that means) and most of the changes are game play related then pnp oriented. What I like about DDO more then anything else is the incredible amount of diversity and uniqueness a player can build a character. For instance: My Sorcerer has Feats for Profecientcy of Light Armor and Weapon Finness, uses a shield and is based around heavy nuking while including decent ToHit scores so its melee attacks apply debuffs. Quite unique, has a trade off, and you'll be hardpressed to find another MMO that gives this type of sandbox approach to character development.
Currently, I play a lvl 16 Sorcerer in the game (server: ghallanda; mindspat) and solo ALL of the outdoor areas. The Vale is a level 14-16 adventure zone with up to 16 randomly spawned bosses which tend to drop some pretty good loot. The newer outdoor areas (5 were added in module 8.) are mostly smaller, only have up to 3 chests, but are visually awesome while remaining to be a little challenging.
Module 9 is currently in Q&A and will increase the level cap to 20, add presitge classes (A thing from 3.5, 4.0 rules, I suppose) and include many modifications geared directly towards you types who like to run content solo or not be dependant on finding a party. There's supposed to be other adjustments made that faciliate "short man" groups and soloists.
There's also a new player experiance that's been released in Module 8, Korthos Island, which has around 6-7 quests and an outdoor adventure zone. If you like soloing and thought DDO had some good possibilities then the chances are it's improved upon them and you might like it more then before.
Feel free to hit me up if you have any questions and don't hesitate to add me to your friends list if you also play on Ghallanda.
p.s. I quit DDO 1 month after it launched. The content was limited, the mechanics did not seem fun and basically sucked. Coming back a year later gave me an entirely different feeling and the improvements made since makes it an unsung hero in terms dynamics and directed content.