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Old 11th January 2009, 11:58 PM   #1 (permalink)
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Default factions in Earthrise

I was bouncing around in earthrises forums and came across this. We may have to create two guilds one per each faction. Should be intresting.

(QOTW 0225200 Choosing factions

...Change of affiliation between Continoma and Noir may happen at any time. Such change won't happen automatically. Every action will count against the reputation towards each faction and players can be seen as zealots or untrustworthy Continomians or Noir supporters. Shift between Continoma and Noir will happen only when the player strictly chooses to. Still players have to prove their interest in the opposite cause before they are accepted among the rival faction. Frequent change of faction affiliation is another factor to count in - players will find it harder to gain trust of their new brethren if they have been turning their coat too many times too often. Finally, turning to the other side in the conflict while the player is in a Party or a Guild will have it's severe repercussions - each Guild has its own affiliation to Continoma and Noir and in a game featuring territorial conquest, traitors among the lines will rarely be tolerated. Players will have to choose wisely.

Other intresting links from the Devs
http://forums.play-earthrise.com/index.php?topic=1383.0

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Last edited by threeleggedfrog; 12th January 2009 at 12:09 AM.
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Old 12th January 2009, 02:07 AM   #2 (permalink)
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and how often will that happen? probably never

first they make it sound like you really have to work to change faction, and then they tease you with well it might happen while you are in a group. Now how would that happen unless the group was doing faction quests for the other side? Or are they just going to put a random time element in and then BAM you are working for the other side all of a sudden. I guess I am just not seeing the mechanism that would make sense.
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