Its an FPS style game with MMORPG elements, while everyone will be able to compete together because your skill comes down to how well you can shoot the enemy, characters that level up gain abilities that can help them; such as faster health regen for example.
You can respec between classes, although its less classes then your kit layout (sniper, baseball bats or brass knuckles, etc). There's passive and active abilities that you spread your action points across as you level.
Players can form Gangs (guilds) and purchase Cribs (guild housing), which will have services such as banking and crafting stations.
The game will feature match making services for typical FPS style games (team death match, capture the flag, etc), gang warfare isn't currently in game but is something they're hoping to add later.
The game has PvP and PvE elements.
There are "safe" walled up areas for people to meet in, but you can escape these boundaries. The game lore involves an ecological disaster, the breakdown of modern day society, and the arrising of gangs fighting for control of everything.
Crafting is a big part of the game, capable of making some of the best gear available which is comparable to the best boss drops. It comes in four types; clothing, weapons, weapon attachments, and boosts.
This game may totally get banned in Australia for having "Drug content" unless they release some sort of regionally specific compromise. Boosts are essentially drugs that have benefits and penalties to taking them. You can craft them and have a "gang" that sells these craftable components on the streets. They're comparable to buff potions in fantasy specific games.
Pawn Shops act as "Auction Houses" (nice touch devs) in the game.
Game has Leaderboards, which suggests some sort of statistical tracking mechanic within the game about your character.
Real Time Worlds is headed by the guy who made Lemmings and the original GTA, and they made Crackdown for Xbox 360, which is a brilliant game and features one of the most insanely fun collectable mechanics in a game since smashing bricks.
* Game Theme: Ecological/financial disaster has destroyed society. Cities walled themselves up to protect themselves and organisations run things. Gangs have started controlling whats going on inside the walls.
* Massively Multiplayer Online Persistant World First Person Shooter Game
* Game has crafting! * Small scale grouping mechanics focusing on tactics rather than the zerg (3-8 players)
* scenario's that are typical FPS games (team death match, domination capture points, capture the flag matches, etc).
* game features in game voice chatting. * PvE mode is a linear progression through an area and can be competed on easy, moderate, and hard settings. The higher the difficulty, the better the loot table drops will be. * Game has achievements and missions / jobs (quests) * not a faction grinding game, focusing on player generated gangs (guilds) which level up, and modify their cribs (guild housing)
* Crafters make guns, gun enhancements, clothing, boosts (buff potions), gangs specialise in a particular type of crafting.
* Player customisation look centers on clothing, not adjusting body size (Which would affect the size of hit boxes)
* Equipment does have stat bonuses, but its very minor so even new players can use their skill to get kills over marginally better geared veteran players.
* Tailors in the game let you set how you look, even if the actual gear you're wearing is different so you don't have to worry about an upgrade not suiting your tastes. * there are forty abilities (like call of duty perks) that unlock as you level up, they give you some additional battle options but the combat is always mouse aim click shoot, there's no special abilities to change that. * 70-80 npcs at launch, which use mmo inspired fed-ex quests tomove you about the gameworld.
* has an experience and reputation system. Just about everything you do in game gets you experience to level up, reputation is a representation of your success in game (win/loss rations). Leadboards monitor the best recently, and rewards are given out (both in game items, and possibly in game brand association real equipment is being loooked at). * FPS league style gang vs gang tournaments * Leaderboards reset monthly * social networking site for game. both player (like wow armory), and gang profile pages. private forums for gangs, and also public shoutboxes so you can go talk smack to a rival gang. Adjust gang ranking structures, who are liutenants etc. * guild leaders can set privelledges for the gang vault, some sort of 'gang rivalries' features for guild leaders to set up between themselves. Can also setup "hits", like "kill X targets while doing Y type of gameplay".
* Persistant World Next-gen Shooter (PWNS) came to them while they were down at the pub after work... lol * Targeted to be an M rated game, not for kids. But they don't want people to take it too seriously, its just escapism. A bit of fun in game, its not supposed to be about promoting living your real life in gangs.
* 3rd person shooter style, they've put a lot of thought into camera positioning so your avatar is not "in the way". Game only lets you into first person mode while zooming into your scope (if the gun has a scope) * focus is on a selection of gun classes (That you can modify) rather than tonnes of different guns. When you enter a combat instanc eyou can bring three types of weapons. Your skill based weapon (rocket launchers, sniper rifles), your multipurpose gun (shotguns, assault rifles, etc), and your side arm (pistols, sub-machine guns).
* These can be modified by crafters into thousands of variations. Customisations are both functional (scopes, silencers, etc), and cosmetic (camo or gold plating, etc). These modifications are reflected on your gun model in game.
* They want to run live events in game, and have been planning for it. Have tech in game that lets them advertise these events (billboards? *shrug) * they have 3 common areas servicing up to 500 people (3x500=1500) + people in scenario's, aiming to have around 2000 concurrent users per server. * pvp battles will draw players from all servers to ensure people can more easily get a game. * leaderboards have all sorts of filters. See how you're doing overall, or just against your server, etc.
All Points Bulletin (APB) developers are gunning for a "no weekly downtime for maintenance" game. If you want to play it, it'll be up. Thats good to me, my First mmorpg FROM LAST MILLENIUM didn't have these weekly (or in some case DAILY - City of heroes I'm looking at you) maintenance.