Here's my take on MMOs and our generation that started out with EQ, AC, UO, etc. and why we're all getting bored and can't seem to find the right game to stick with for more than a few months. I think there's basically 3 factors involved. Increased availability, indecisiveness, responsibility.
1. Increased availability. When we started out we only had a few choices. All of our friends had a few choices. Now we have a metric crap ton of choices, as do all our friends. Lets picture this in terms of landmass and population.
In the beginning there were 100 of us strolling around in something the size of Germany. It was no problem bumping into one another and doing things together. Now, those 100 of us are scattered across something the size of the Americas, Australia, and Asia combined. We're spread thin.
2. Indecisiveness. With the greater availability of games comes indecisiveness. When we had 3 options it was easy to decide on which one to play. We didn't have much choice. Either we liked one of the three or we didn't. Now we have hundreds of MMOs to choose from. "Well, I like this part, but not that part. And in this game I like that part, but not this part. And in this game..."
We have so many choices, none of which are perfect, but we know that we don't have to settle for something imperfect because we have so many choices. So we wander around dipping our toes here and there but just not finding what we want. With only 3 choices you can only dip your toes so much before you decide to stick with one of the imperfect ones. With hundreds of choices you can just keep dipping your toes and you'll never be satisfied.
3. Responsibility. We're not 18 anymore with our biggest responsibility being putting down the toilet seat after we pee or getting in trouble with our boss at the nearest hamburger flipping joint because we're 10 minutes late. We no longer have 5 to 10 hours a day to veg at the computer playing with our buddies.
We have important careers. We have husbands and wives that require time. We have children that require time. We have home maintenance, doctors visits, grocery shopping, car repair, and working overtime. We just can't invest as much time into our hobby as we once could.
Now mix all that together.
Before, we had 99 friends with lots of time on their hands all deciding to play one of three games.
Now, we have 99 friends with very little time on our hands all trying to decide which of the hundreds of games we want to play. And each of those 99 friends finds something they like and dislike about each of those hundreds of games, something different than their other 99 friends.
The math just doesn't add up and makes it so hard to really connect for long in any one game.
Now that's just what I see, and I'm sure there are plenty of others out there with less of an ADD problem than myself. But I bet many of us here in these forums can relate.
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Global Agenda: Kalizaar
Champions Online (and STO): @Kalizaar
Guild Wars: Kalizaar Allbane (N/W), Illya Awnfyre (E/M)
Retired - EQ, EQ2, Vanguard, AO, AoC, WoW, DAoC, LotRO (lifetime sub), FFXI, TCoS, CoX, WAR
Also playing - Titan Quest, HAWX, Civ 4, Left 4 Dead, Sword of the Stars, + billions of other strategy and rpgs.
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