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Old 17th July 2009, 10:28 AM   #1 (permalink)
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Default Dev Q&A pending for Champions Online (closed)

Please post your questions here for an upcoming dev Q&A I'll be doing with Cryptic Studios about their soon to be launched Champions Online.
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Old 17th July 2009, 11:04 AM   #2 (permalink)
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Here are a few. I'm sorry to say I haven't been keeping up on their announcements, so if I'm asking ones that they've already addressed then feel free to strike them.
  • How much has the prior work on City of Heroes influenced what you are doing with Champions Online?
  • One of the most innovative parts of CoH was the sidekick/exemplar system which allowed characters of any level to play together. Will this be present in CO?
  • Will there be loading screens between zones or will it be more of a seamless world?
  • Has any serious consideration been made to releasing a Mac or Linux client?
  • Will game time cards be available? If so, have you considered doing a "game-money for time cards" purchasing system like the one in EVE Online?
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Old 17th July 2009, 12:08 PM   #3 (permalink)
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  • Traditionally leveling in MMORPG's has been a mixture of "Go kill X Amount of "that". Will CO differ and how so?
  • How do you plan on catering for the more "casual" type of player?
  • In the majority of avaliable MMORPG's a character can "upgrade" their armour with bigger and better stats. How does Champions Online compare to this format?
  • Oceanic players tend to be very vocal about getting servers hosted locally, is there currently any plans to do so? If not, can we hope to expect one (or more) of the NA servers to be "tagged Oceanic so as to allow us to congregate easily?

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Old 17th July 2009, 07:28 PM   #4 (permalink)
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It has already been mentioned that when aquiring new powers, you will have the ability to test them out, with the ability to retcon if you're not happy with them.

Will this immediate retcon be at full price? or will there be a "cooling off" period that will allow you to reverse your decision without paying full price for something you weren't happy with?

Are you already working on new powersets and travel powers to be implemented in the future? the lack of climbing/scaling buildings seems to be a glaring omission, is there a technical reason for this?

Are there any plans to have GM's actively participate ingame, creating random scenarios or challenges for the playerbase, as has been known to happen in games such as Everquest?

How regularly do you predict the server to be down for maintenance? and have you considered a rotating schedule when doing server maintenance, so as not to inconvenience one specific portion of the playerbase on a regular basis?

Are you confident that the endgame content for CO will satisfy those among us that have an appetite for regular large scale raids or battles?

Thanks Reoh, I hope you can sneak a few of my questions into your interview.
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Old 17th July 2009, 08:43 PM   #5 (permalink)
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Some good questions all, thankyou - going to give this over the weekend and then send them my list. Its already getting pretty long but if we can get answers on many of them it should make for a good read.
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Old 21st July 2009, 03:15 PM   #6 (permalink)
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submitting these soon, post 'em up.
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Old 22nd July 2009, 01:58 PM   #7 (permalink)
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Submitting these (among my own) now, this thread is (more or less) closed
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