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Originally Posted by Sytes
Edit: Sorry Solarbear - posted right over you - not seeing your post. Great info... Was looking into Rift. Is it more linear or does it have sandbox elements? or both? Great to hear a beta players speak as well as a 6 month purchase... Mind elaborating on what makes it such a sell?
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Rift is not a sandbox. It is very very linear.
What I like about Rift:
It is stable... and has all the common MMO elements in place and working well.
It has a diverse
class system. You choose a Calling - Rogue, Mage, Warrior, Cleric. But you then choose 3 souls out of the 8 available and create a role for yourself by putting points in them (each level gets 1 point, plus a bonus point every 3 levels).
Classes have a lot of skills and options.
The world is beautiful.
The interface is awesome.
There is a lot of dungeon content in place already.
Dungeon content is much better than most.
To Quote Hartsman the developer, "Its not that people don't want to play with one another. Its just often made too inconvenient." I don't know how many times I have spammed the TOG channel LFTank or LFHealer. In this game people can swap Roles and form parties easier. Also you can swap roles and take turns, making doing a dungeon multiple times more fun.
You can have up to 4 different class combos saved up to fill different roles. So your gameplay is ever changing. Ever been nerfed? Yeah I loved Warhammer but woke up to find my Witch Elf was now doing less damage than a SB tank. Well in Rift you can create another role by grabbing different souls in your calling, that were not nerfed, and continue on. Your next 6 months of gaming are not ruined.
Rifts and invasions make the world much more interesting. They also offer easy opportunities to form groups quite easily. You can join a public group or quickly invite a few people to join you. You might then spend the whole evening rifting with them.
They have the end game already in place. Over half their team is now working on end game.