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Old 3rd December 2005, 03:27 PM   #1 (permalink)
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Default Vanguard - Saga of heros PvP

Quote:
Originally Posted by Rigor
I haven't been following Vanguard at all. I will have to look into the game. But I absolutely won't play it unless it's got some kind of endgame for PvPers in it. I learned my lesson from WoW. At the end of the day, I want a sustainable PvP experience out of any game that I make an investment in.
So I don't hijack my own thread regarding instancing.

Some of the following posts are from the Vanguard Official FAQ.
Other posts are taken from Brad McQuaid's responses in the forums ( Brad McQuiad's avantar/forum name is Aradune Mithara) . All of this can be found at www.silkyvenom.com which is a fan sight solely dedicated to VSoH.

Will there be Player vs. Player servers? - Updated Nov. 2005

Yes, and hopefully several variants. How many might be available at launch is up in the air at this point. [Official FAQ]

While PvP is very important to us, expect EQ-like PvP at first (though hopefully more balanced). Please don't take this as an indication that we don't feel it's important. It's really just a matter of how much time we have to finish the game. I would much rather keep improving PvP after-launch than rush it, or rush something else.

We're at a point now where we're more focused on what it will take to get this game out the door. We have to change from idealists to realists. I'm letting you guys know this to manage expectations -- I think it's the right thing to do.

We have a LOT of ideas for alternate ruleset servers, and not all of them are PvP related. We are architecting things such that implementing variations in the mechanics won't be too hard. So we have big plans, but we also have to draw a line somewhere and say 'this is good enough to ship -- Vanguard will be an awesome game at launch, but then become even more awesome'. [Aradune Mithara]

You can definitely hope for PvP in Vanguard, because it's in the plan, as alternate ruleset server(s). Some players want more of a challenge. They want to be victorious against another player, and they want to be defeated too. How else to learn and get better? While Vanguard's focus is PvE, we have not forgotten PvP. I think we will launch with some cool stuff that will then evolve over time into some really amazing enviornments and challenges. And the ideas won't just evolve, they can fork into different servers as the game grows, again with varying rule sets and ideas.[Aradune Mithara] 27 October 2005

I think people will like the PvP as we're definitely going to take it a lot farther than, say, EQ. But Vanguard is still primarily a PvE game, so for the person looking for the next Shadowbane or some such, they may or may not be satisfied with Vanguard. When we're ready to announce how our PvP system works (other than to say it's cool and will be on PvP servers), we'll look forward to your feedback.[Aradune Mithara] 27 November 2005.

I hope this keeps you interested Rigor.
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Old 3rd December 2005, 05:19 PM   #2 (permalink)
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I look forward to seeing the PvP ruleset. I'm already commited to play Dark and Light, though I have some reservations about the game. I think the devs are struggling hard to live up to some of the promises they made. And the key presales indicate a cash flow problem.

I can't help but be impressed with the level of understanding this guy has of the game dynamics. And I like his straight forward style. I'd have enjoyed WoW as it was if not for the fact that the endgame was nothing but instancing. Even though I played on PvP server, it became almost pure PvE in the end. There's absolutely no chance of getting in a fight if the guild spends every night in MC.
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