Okay, I've just discovered the project, and I'm quite excited about some of the aspects of this game. Persistent gameworld changes: you destroy a building, it stays destroyed (unless rebuilt). Skills are realtime trained like in eve. Player sides (rather than alliance vs horde, it's player organisations vs player orgs). Crafting: rather than sitting there clicking create, create, create, etc, you set up the machinery, your NPC (hires?) do the crafting. You don't need to be there. MOBS! Mobs don't just constantly respawn and walk around in a set path (or random path through a set area).. they breed, they have their own "desires", etc. If you leave a camp of goblins alone and forget about them, they'll probably breed and then start attacking nearby farmland.
To address one concern: the beta in this project is not like a beta in other projects - it won't be aimed (primarily) at bug finding - they aim to have them mostly ironed out by the start of the beta. They say the beta stage will be mostly balance testing, feature adding, etc. Characters created in the beta WILL NOT BE DELETED when the servers are opened up to the general public. The idea of the beta is to increase the player-base in a controlled fashion, and when the game goes live there will be an existing structure in the world, and already mature player organisations to join.
No, they don't need the money, but they say they can speed up development with the kickstarter funds. They seem to want to have a lot of input for the community that will sign up through kickstarter and become the alpha testers an beta players.
I understand your concerns, but I for one am excited to see this project made.