Originally Posted by Critt
ESO questing system seems a little off for me. No real direction, just wonder around and pick up a quest if you see it. Some may like it.
I sunk close to 200 hours playing that way in Skyrim. From what I understand we can expect similar structure in ESO to what they had in Skyrim. I believe one of the alpha testers said the game looked and played remarkably like an online version of skyrim.
I'd like nothing better to do than trek off into the mountains looking for caves or necromancer dungeons etc etc. Its so much fun when you dont know what to expect or what you will find (or even where to go).
In one of the developer videos, they stated they wanted the 'oh shiny' effect. Where you go from place to place for the main storyline but get sidetracked and go do something else along the way. Like, walking from Point A to B and see a bloody big castle in the distance or a cave behind a waterfall or a bandit camp ..... dunno about you but my first thought is 'must explore! must loot!'....
Back in EvE .... It's like I never left
"Subtle and insubstantial, the expert leaves no trace; divinely mysterious, he is inaudible. Thus he is master of his enemy's fate."
- Sun Tzu, the Art of War