Originally Posted by Ludy
LOL I would call it the EQ model but I get what your saying
EQ1 was really a middle ground between sandbox and theme-park. EQ2 on the other hand is mostly theme-park in nature. I think that they are just seeing huge theme-parks die in a blaze of discontent. SWTOR I think really turned the industry away from "WoW clones". GW2, Neverwinter, PFO, and Archage all seem to be moving away from it in different ways. Either games are going action based, sandbox, or both.
I think we both agree on the main jist but...
I consider what we see in GW2, Rift, WHO and WoW to be slightly different than EQ - hence I term it a WOW clone rather than an EQ clone. The way to level in EQ was to get a good group and grind a tough area together. The way to level in WoW was to run from ? to ? completing silly little quests.
I would love to see a transition back to old EQ and someone making a nice blend of themepark and sandbox. TBH I am not sure I would get much out of a pure sandbox. Cutting trees for 6h to make a little hut seems like quite a yawn to me. This is where EQ Next intrigues me quite a bit. I want to see what they come up with.