This game is already being discussed in TOG at Star Citizen, it's a space sim!!!
but this will have a persistent MMO server and I felt it should be included here for games.
What is Star Citzen?
It is a space flight sim that is being mad by Chris Roberts. You might remember some of his old title Wing Commander, Freelancer, and Privateer to name a few. Well he is back after taking 10 years and is making a new game that is pretty impressive in scope.
Impressive in scope how?
Well first it is going to have a single player game "Squadron 42" that will be a good spot to learn the more twitchy mechanics. Then it will have a multi-player area that will be for you and your mates to make it's own server and mod it up. After all of that he still is going to have a MMO server that you an take your single player pilot into. I am looking at the single player game as a lengthy tutorial to the multi-player game.
Who is the publisher and dev?
Us gamers are really the money behind this one. $7.5 million and counting has been raised from kickstarter and the drive on their website. This drive is still on going and there are some nice items that you can get. (Link to site in link section below)
Will this have PvP?
Yes. They have already talked about pirates and PvP conflict. I don't know if it will be a top priority but it will be part of the game. If you are familar with Eve they will have a "podding" ability to blow up the pilot after they eject. There will be insurance to safeguard you against lose of ship and upgrades. Being a pirate and "podding" will carry stiff penalties in "hi-sec" space.
What's this "Podding" you refer to?
In Eve you are a pilot in a "pod" this pod ejects into space when your ship blows up. Another player can then blow that up and you are sent to a clone you have stored somewhere. Here is a blip from a post I just read on the dev's site on how Star Cit will handle it in the pesistant world...
Every “death” creates wear and tear on your body. Depending on where you were hit and how you died, your character may require a new body part, which can either be cybernetic or organic. Eventually after too many deaths, your character’s body will just give out, and instead of waking up in a med bay, you’ll be attending the funeral of your fallen character from the eyes of the beneficiary you specified when originally creating your character. If your old character has done something noteworthy (akin to an in-game achievement), his headstone might read “Here lies Chris, discover of the Orion 2 jump point, slayer of the Dread Pirate Roberts, and a Citizen of the First Order.”
The beneficiary is the name of a person you put down at creation. I leave my stuff to Ludy signed Ludy type of thing.
What do they have for guilds?
They already have announced huge spaceship carriers that can be piloted by one person with large crews for defense turrets. So you could ride in the carrier until we get to an exploration site manning the defense turrets or launching to dogfight if attacked. Once there you could pilot around and collect mats to bring back to the ship. The hope by many is that these ships are hard to get and can act as a mobile base for guild functions.
Is this one of those only in ship games?
No. You can walk around and even have FPS boarding actions to take other ships from the sounds of it.
From what I have read is they want decay and player made goods to be the majority of gear in game. There will also be local not server wide markets so not only can you be a trader but you can be a space trucker.
All of this is just really bit's and pieces of everything that has been released by the company. Chris Roberts is an old school developer that wanted to make a new game that he wants to play. He is using the whole crowd funding to back this game because he didn't like his chances of getting his vision to market going to a major publisher.
He has stated that his goal is to keep the funders informed along the development process and they have. They have released new information nearly every week and answer questions from the forum all the time.
In short I funded to the Freelancer level and have been thinking of upping my pledge. I like the dev's earlier work and I love the direction they are going with the game. Problem is I need to wait until likely 2014 before I get to play.
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