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 | Competent
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Posts: 478
Join Date: |
Feb 2005 |
Location: |
Brussels, Belgium |
Job: | Japanese Antiques Dealer for 25 years |
Hobbies: | MMORPG - Playing around with forums, websites, photoshop, flash, etc. on Mac - Travelling |
| Yesterday |
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Camelot Unchained - DAoC 2?
Website:
Camelot Unchained
Mark Jacobs (DAOC creator), announced this new MMO a few weeks back.
There is already a website and a mailing list but all are waiting for the kickstarter in March.
EDIT
Interesting info from the kickstarter project:
Quote:
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Please note that “Camelot Unchained” is only the working title for this game and the game’s real name will be revealed during the game’s development. Estimated delivery of Alpha Access: August 2014. Estimated delivery of Beta 1 Access: February 2015. Estimated delivery of Beta 2 Access: June 2015. Estimated delivery of Beta 3 Access, September 2015.
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EDIT2 from their kickstarter page:
Quote:
Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world.
City State Entertainment, led by online game pioneer and Mythic Entertainment founder Mark Jacobs and code guru and CSE co-founder Andrew Meggs, needs your support to make the next great Massively Multiplayer Online Role-Playing Game (MMORPG) for the PC and select tablets (stretch goal dependent) .As one of the very early online gaming developers (circa mid-1980s) and the creative driver behind Dark Age of Camelot®, Mark has seen online games grow from an unloved, mostly ignored part of the industry to a major driving force. He believes the time is right once again for a small, barely known studio to craft a title that can compete in today’s market, just as in 1999 when Mythic Entertainment began work on Dark Age of Camelot.
Mark has always called his online games evolutionary with a mix of revolutionary features. This one will be no different, as it will draw a lot of inspiration from “old school” games and MMORPGs while also mixing in some new features. In the rush to cash in on the WoW phenomenon, publishers/designers tried to simply “out-WoW WoW”, leading to most MMORPGs becoming more risk-averse, more “casual player”-focused, and overall, less challenging. This produced, among other things, a loss of the pride and sense of accomplishment that came from succeeding in the older, more difficult titles. We're not talking about spawn-camping for 24 hours straight, but rather the sense of pride from succeeding in a challenging game rather than one which hands you everything on a silver platter. In CU, you will have to earn your skills by deeds, and they will increase slowly over time. Magical items will not be found everywhere like road-kill on highways, so gamers won’t feel the pressure to “keep up with the Gandalfs.”
Camelot Unchained takes one part classic legends, adds a twisty little apocalyptic passage, and mixes in a whole batch of creativity to birth not just another “me and my WoW-clone”, but a unique RvR-focused MMORPG. A cataclysmic explosion pierced “The Veil” that separates dimensions, bringing forth a nightmarish mix of both legends and horrors upon our world, leading to an extinction-level event. It is against the backdrop of an almost unrecognizable world that our game unfolds, and as a player of Camelot Unchained, you can expect the following:
·Camelot Unchained is a subscription-based, RvR-focused MMORPG. RvR is an acronym for Realm vs. Realm® (this term is a registered trademark of Electronic Arts), which we call TriRealm™ for the interaction of the three main realms.
·The game will feature RvR-based leveling tracks for all classes. No PvE (player vs. environment) -based leveling, loot drops or other such systems are currently planned. All leveling will come from engaging in the game’s RvR-based systems, whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR.
·You will have the choice of playing any realm on each of the game’s servers except that you may play only characters from the same realm on any single server. In other words, one server = one realm.
·Our subscription tiers will be based on players' individual choices regarding participation, but will be less than the current accepted norm for MMORPGs.
·The game will be developed for PC (Windows) with stretch goals for other platforms.
·The game will be available in English with French, German and other languages based on demand.
·The client will be DRM-free and distributed via Torrent.
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EQmac (Al'Kabor server)
Medjfar - druid 40 // Patochan - ranger 40
Medjfir - warrior 17 // Medaeron - bard 17 // Medekin - enchanter 17
WATCHING LIST: The Repopulation: Kickstarter Backer // Star Citizen: I Pledged my Citizenship // Everquest Next: Can't wait to see the new face of Norrath // Camelot Unchained: Kickstarter Backer
Last edited by Medrall; 3rd April 2013 at 10:26 PM.
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