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Old 24th May 2006, 03:47 AM   #1 (permalink)
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Default Warhammer Online questions?

I'm going to be working on a Q&A interview for Warhammer Online. Any potential question are members would like answered? Let's try to get some that can't be easily answered by a quick glance at the offical site FAQ.
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Old 24th May 2006, 04:13 AM   #2 (permalink)
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Are Lizardmen ever gonna be a playable race?
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Old 24th May 2006, 04:45 AM   #3 (permalink)
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- what will be the highest lvl at the release ? will it be definitly that one or will it change as in L2 ?

- how many ppl in a group ?

- can i ask ya the tons of other questions i have ? ,)
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Old 24th May 2006, 05:06 AM   #4 (permalink)
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I'll have to stop and think about that for a bit. I would note for those looking for questions that game engine isn't even complete at this point. As of the E3 interview I just read on mmorpg.com, the magic system isn't even solidly set yet.

What components of the Dark Age of Camelot RvR system will be brought over to WAR?

Will rewards won through RvR give any form of advantage to PvE.

Will the initial offering include housing, player merchant / auction house system or mail/courier systems?

In the current development road map, when is closed beta testing expected to begin?

Are there plans to include system wide events (outside of RvR) that will affect the overall player base? (e.g. natural disasters, displeased gods randomly zapping people in a zone for a day, etc.)

Will special / magical items be "bound" to the characters to limit market flooding of lower level items?

Well, that should be a good start at least
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Old 24th May 2006, 05:10 AM   #5 (permalink)
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For those who haven't read the FAQ *boggle*:

http://www.warhammeronline.com/engli...ty/faq/faq.php
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Old 9th June 2006, 11:10 PM   #6 (permalink)
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- Why choosing Goa as partner for european servers? Wasn't there plan to open a Mythic european branch? (well, I've read few posts on jacobs on WarhammerAlliance.net but more details would be nice)
- How will be the PvP point system? Weekly (monthly ...) ladder like in WoW or a classic system like in DAoC.
- Will the avatars have multiple customisation options like in SWG?
- Will there be possibilities of GM driven events?
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Old 10th June 2006, 02:58 AM   #7 (permalink)
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- To what extent will there be content for each of solo, small groups and large groups? For quest oriented, lore interested, loot focused, PvP focused?

- What mechanisms do you intend to put in place to facilitate grouping/teaming up?

- Any plans for social/fun elements that is not related to "core gameplay"?
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