Hmm, Ive played / max / got bored, with every MMORPG out there over the last decade. And there's not much new on the horizon. Some look interesting but they wont give me a beta account, and they keep delaying their release.
So im finding myself playing games just to fill in time until the next major super addictive one comes out. And the small fill in games dont do it for me.
I always seem to remember back to other games and how good they where. Compared to what im playing now.
I think one of the games i enjoyed the most over me 10+ years of MMORPG'ing was AC2. (Asheron's Call 2).
Ive got the original disks here and the serial number still. Which is surprising due to my kids usually scratching / loosing everything.
But the game seems to have disapeared. ac2.turbinegames.com doesnt exist any more. ac2.vault has alot of dead links. Going to turbines website and listing their worlds, it shows Asheron's Call Throne of destiny. But not Asheron's Call 2 Fallen Kings.
There's a link to download AC for $19.95, but i dont really want to pay to download version 1 of a game that I already own version 2 of.
So i found a button, "live help" which I clicked. But they went off, and came back saying, Live help is unavailable at the moment, please fill out this form and we will email you back. And the form was a DDO (Dungeons and dragons online) help form, "select where you are having problems with DDO"
So has AC2 been abandoned? It sure looks like it to me

Anyone playing it? (it doesnt look like it to me) Theres no Tog forum for it.
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Why AC2 has left a everlasting memory for me.....
1. Its guild structure.
Its guild structure was like a pyramid selling sort of deal.
Everyone could recuit into the guild, and the people you recruited where your responsible to look after and help. And in return the game would give you a small percentage of experience reward based on how much experience your mentee's received. So if you recuited 10 people into the guild, it was in your best interest to teach them, provide them with potions and weapons, so they could go out and earn experience, which you got a portion of. This led to everyone being very helpfull, and guildes being large and a tight knit group. It got rid of the selfishness that apears in most ofther mmorpgs.
2. Class specialization.
In ac2 to do the hard stuff, you needed a solid group of people. often 50+ to battle for hours through dungeons. And each player was required to do what they do best in order to get through the quests.
A tanker to take the damage, and provoke the monsters into hitting him.
A healer to keep the tanker healed.
A DD Damage dealer to do the damage to the mobs, or the kill would take 1/2 hour but the DD'er would get killed in 30 seconds if he got attacked.
A Mage to reduce the armour on the monster, or a kill would take a hour.
A mezzer to mez any additional monsters that joined in.
Etc, it was all team based. And i dont play mmorpg's to go solo everything in the game.MMORPG's to me are all about guilds co-operation and team work.
So yeah.

any help as to where ac2's gone. what ac1 is like, or any other suggestions to new games coming out in the last month or in the next month, that ive missed. would be great.. Thanks.