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Old 13th September 2006, 04:14 PM   #1 (permalink)
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Question Asheron's Call 2 ???

Hmm, Ive played / max / got bored, with every MMORPG out there over the last decade. And there's not much new on the horizon. Some look interesting but they wont give me a beta account, and they keep delaying their release.

So im finding myself playing games just to fill in time until the next major super addictive one comes out. And the small fill in games dont do it for me.

I always seem to remember back to other games and how good they where. Compared to what im playing now.

I think one of the games i enjoyed the most over me 10+ years of MMORPG'ing was AC2. (Asheron's Call 2).

Ive got the original disks here and the serial number still. Which is surprising due to my kids usually scratching / loosing everything.

But the game seems to have disapeared. ac2.turbinegames.com doesnt exist any more. ac2.vault has alot of dead links. Going to turbines website and listing their worlds, it shows Asheron's Call Throne of destiny. But not Asheron's Call 2 Fallen Kings.

There's a link to download AC for $19.95, but i dont really want to pay to download version 1 of a game that I already own version 2 of.

So i found a button, "live help" which I clicked. But they went off, and came back saying, Live help is unavailable at the moment, please fill out this form and we will email you back. And the form was a DDO (Dungeons and dragons online) help form, "select where you are having problems with DDO"

So has AC2 been abandoned? It sure looks like it to me
Anyone playing it? (it doesnt look like it to me) Theres no Tog forum for it.

***************************************
Why AC2 has left a everlasting memory for me.....

1. Its guild structure.
Its guild structure was like a pyramid selling sort of deal.
Everyone could recuit into the guild, and the people you recruited where your responsible to look after and help. And in return the game would give you a small percentage of experience reward based on how much experience your mentee's received. So if you recuited 10 people into the guild, it was in your best interest to teach them, provide them with potions and weapons, so they could go out and earn experience, which you got a portion of. This led to everyone being very helpfull, and guildes being large and a tight knit group. It got rid of the selfishness that apears in most ofther mmorpgs.

2. Class specialization.
In ac2 to do the hard stuff, you needed a solid group of people. often 50+ to battle for hours through dungeons. And each player was required to do what they do best in order to get through the quests.
A tanker to take the damage, and provoke the monsters into hitting him.
A healer to keep the tanker healed.
A DD Damage dealer to do the damage to the mobs, or the kill would take 1/2 hour but the DD'er would get killed in 30 seconds if he got attacked.
A Mage to reduce the armour on the monster, or a kill would take a hour.
A mezzer to mez any additional monsters that joined in.

Etc, it was all team based. And i dont play mmorpg's to go solo everything in the game.MMORPG's to me are all about guilds co-operation and team work.

So yeah. any help as to where ac2's gone. what ac1 is like, or any other suggestions to new games coming out in the last month or in the next month, that ive missed. would be great.. Thanks.
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Old 13th September 2006, 04:25 PM   #2 (permalink)
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Ahh dam not the news I wanted to here.
WoW must have killed it, it was flourishing when I left Ac2 to goto WoW.
Hey maybe i should just bite the bullet and reactivate my WoW account.

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"Anybody out there?" I type, but I already know it's pointless. There's nobody anywhere near me. For almost an hour, I've been wandering around a desolate plain: Gray clouds scud slowly over rough quartz mountains, while a few birds wheel in the air near mushroom-shaped trees. I never see another living soul. It feels like the end of the world.

And in fact, it is. I'm inside Asheron's Call 2, an online game that is scheduled to die in two weeks. It never acquired enough players to make it self-sufficient, so the game's owner -- Turbine -- is going to do something that only happens rarely in the world of online play: On Dec. 30, it'll flip the power off on the remaining servers, and an entire world will blink out of existence.
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Old 13th September 2006, 08:54 PM   #3 (permalink)
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Blimey, that's quite sad
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Old 19th September 2006, 04:34 PM   #4 (permalink)
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"AC2" is a misnomer because, although it appeared after AC1, it was not what one might expect as a natural progression. It was similar to AC1 but simpler in many ways.

For instance, an AC2 bow automatically has arrows, they aren't something requiring any attention. In AC1, you buy the base arrows, then an alchemist makes potions from assorted ingredients. A fletcher uses skills and materials to give various weights to the arrows and applies the alchemist's potions to add an element (fire, acid, etc.) to the damage done. Even once the arrows are manufactured to your liking, you can't just forget about them, as you need to take sufficient for the hunt you have in mind, but can't fill your bags with them or you'll be too far overweight and, when trying to run, you'll feel like you're wading through treacle.

Many of those who didn't move to WoW then went to AC1, although that suffered also from an exodus. I still prefer AC1 to WoW but so many migrated away that our five-year-old guild was absorbed into another, most of my friends had gone, and it wasn't much fun playing any more.
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Old 6th October 2006, 06:31 AM   #5 (permalink)
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I played AC2 in the trial period and had one of the best trial experiences I've had in any game, I didn't subscribe as there was I got to about level 20 and the game experience changed and I didn't go much on either the grouping experience or the vitae. Even though I only played it for a short time I do miss the game which had a really quite nice world with so much potential. Sadly it closed down as it only had about 10k subscribers and Turbine wanted to focus on it's newer offerings DDO and LOTR.
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Old 10th October 2006, 05:16 AM   #6 (permalink)
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http://www.gamespot.com/news/2005/08...s_6131975.html

I will remember it mostly because it was THE very first time I logged into a MMO.
I gained some levels (during open beta), and then, gating to another zone, bam! I was ganked. Dead! Just 2 seconds after loading in. I was so mad, I think I spent the next 4 hours trying to kill any random people I came across.

From what I remember reading about the death of AC2, people were quite upset that Turbine cancelled it so soon after releasing an expansion. That was pretty lame.
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Old 15th October 2006, 03:39 AM   #7 (permalink)
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I played and am still playing AC1. Ac2 died becuase turbine nerfed some things in game that cause alot of subscribers to cancel their accounts. It never recovered and thus was cancelled. AC1 is still alive, and Turbine still keeps the material new. I still play it and its alot of fun. Maybe you should try it, at least until LOTRO opens up!
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Old 15th October 2006, 03:59 AM   #8 (permalink)
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I spent about 1 month in AC and while there weren't any friends there to keep me interested (before my TOG days) it was a rather fun game. Reminded me of the opened ended game play such as Ultima Online (which I still play from time to time also).

Much like you Thalia, I find myself in a bit of a Boredom Rut with games presently.
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Old 21st October 2006, 12:19 AM   #9 (permalink)
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AC2 Was cancelled in Dec 2005.
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