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Originally Posted by Valdis
I've played (or at least tried) a lot of MMO's, and my choice would be city of heroes.
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I second that. I have played City of Villains and Heroes for maybe 7 months now, my gaming sessions ranging from about 30 minutes to a few hours sometimes.
As Valdis said, many missions are in 15-30 minutes range. Some may be a bit longer, but pretty much all of them have been manageable within one hour.
Soloability depends on the archetype. I think pretty much all archetypes on villain side can solo pretty good. It varies more on hero side, IMHO.
While soloability is an important part, I also think "ease of grouping" is an important aspect. I.e. can you find players to group with easily, can one manage group changes easily (e.g. the group will not break down because there are too few players or the healer left), can people play together even though there are some level differences between them.
I think the CoX LFG tool is pretty good. Certainly room for improvement, but better than what has been available in a number of other games.
Since mission encounters in Cox scale with the number of members in the group, it is straightforward to play with any group size.Mission difficulty can also be adjusted (5 different settings).
And pretty much any character can group with any other character regardless of level (as long as they are all villain or all hero) with the sidekick/exemplar/lackey/malefactor system.
Add to that perhaps the best character creation tool in any MMOG - anyone can actually look unique and cool right from start.
And with the latest updates both villains and heroes can enjoy travel powers pretty much from level 5, cutting down on time just being spent getting from A to B. Overall it is a relatively fast-paced MMOG with very little downtime.
CoX certainly has its flaws, but so far it is my favourite for some quick fun in shorter sessions.