Ok, part II
LEVELLING UP - Job Points vs Experience Points
XP - CHARACTER LEVEL
Your Character level increases your hp/mp and affects what equipment you can use.
(hit points/magic points - health and mana).
Equipment has 'upgrade levels' (1 to 5 I think) that allow them to get better weapon statistics. These equipment levels govern who can use the items and when.
(An equip-level 1 sword is crap, and an equip-level 2 sword is crap +2, but an equipment-level 2 item can only be used by people between character level 10 and 20 for example.
A level 11 character can use an equipment-level 1 sword, but would do more damage by taking that equipment-level 1 sword to a blacksmith, paying money, and making it an equipment-level 2 sword.
Conversely, a character-level 9 toon may not use an equipment-level 2 sword.)
JP - JOB LEVELS
The Job Level affects what skills you will be able to learn and gives increases to your stats each level.
STATS
Each toon has stats that can be affected by equipment and buffs. Stats are not assignable on their own and are raised automatically based on your race, class and jobs.
This breakdown is from the FAQ section (
http://rappelz.gpotato.com/forum/viewtopic.php?t=78042)
and carries the caveat
WARNING THESE MAY NOT BE RIGHT!
Luck
Increases Critical Ratio by .2% and Lak Drop rate
Vitality
Increases Health regen by .2% and Max Health by??
Intelligence
Increases Mana, Magic Atack and Magic Defense
Strength
Increase Physical Damage by +1, Max Weight by .2%, Attack Speed by .2%
Agility
Increase Evasion and Attack Speed all by .2%
Wisdom
Increases Mana regen, Magic Defense, Magic Resistance all by .2% and Cast Speed +.5
Dexterity
Increases Cast Speed by +2 also Accuracy by +.5 and Bow Damage by +1.5
Mentality
Maybe Accuracy and Magic Defense?
Mag. Def.
Magical Defense good against ranged attacks (pixies)???
Mag. Atk.
Increases your magic attack by???
Mag. Resist.
Negates Side effects of Spells (stun, burn etc..)
Phys. Atk.
Increases your Physical Attack by 1
Phys. Def.
Physical Defense good against melee MOB
Accuracy
Increases your chance of hitting by ??%
Evasion
Increases your chance of not getting hit by ??%
Move. Speed
Increases your movement speed by 1%
Block Phys. Def.
Shields: increases chance to block melee attack
Max. Weight
Increases Maximum carry weight by 1
No. of Slots
Number of creatures you can have out
Atk. Speed
Increases your attack speed by 1%
Avoid. Inc.
Maybe lowers threat level???
MP Regen
Increases your mana regeneration by 1%
Max MP
Increases your mana by 1
Max HP
Increases your health by 1
Critical Ratio
Increase your chance of hitting for a critical
Critical Power
Increases damage during a critical hit
Individual stats are not assignable, they are given to you based on your race, class and job. Stats are autolevelled for you, something most folks in the forum seem relieved to find out (less chance of 'stuffing up' your build with bad stats)
COMBAT FATIGUE/STAMINA
The game has a 'battle fatigue' system than I found similar to SWG's original premise, and reminiscent of WOW's bonus xp system.
Time spent killing monsters accumulates, and is translated into 'condition'. Your condition affects how much XP/JP/Lak you make from creatures. There are 3 levels -
'best' (white, over 100% JP/XP gain, fully rested)
'good' (yellow, 100% xp/jp gain I think) and
'poor' (red I think, never seen it myself, low rates of XP/JP gain)
Stamina is 'regained' or fixed by
- logging out while sitting down in a town (best stamina regain rate)
- Spending time sitting down, out of combat away from creatures. Best stamina regain rates are achieved by using /sit (sits your toon down) and doing so while in a town or starting area.
- Buy a tent and sit down in that (can be used anywhere apparently)
Either of these will restore your stamina. Having only spent a couple of nights in game, I havent spent enough time logged in to really notice the effects of low stamina. The game seems to encourage the log-off approach.
MOUNTS (and PETS)
Pets are a major feature of this game, and as yet I have only been able to buy and summon a mount. I hope to update this info when I can
The premise is this;
Mounts/Pets are summons, summoned from a 'card' that you either buy, find or train/create (more on this in another post).
I bought my mount card from a dealer for 1000 rupees for 6 hours. Be aware that ONLY MOUNTS HAVE A TIME LIMIT.
Mounts are non-combat summons (normal pets will fight with you) and as such only last a certain period of time. Normal pets are interchangeable and permanent (i.e. you can have a few different pet cards, but depending on your skills, only 1 or 2 out at a time) and can be 'bred' and 'overbred' to gain skills and powers.
CRAFTING/UPGRADING
PETS (in depth)
PVP (PVE and PVP servers)
MULTICLASSING (Multi-jobs)
All coming soon to this post. Apologies for the lack of content here but the first post stuff was quite crucial to my understanding (or lack thereof) of the game, and it seems half-arsed to not have a shot at finishing the review/intro properly.
Some handy links in the meantime;
New player FAQ (mostly good english)
http://rappelz.gpotato.com/forum/viewforum.php?f=4
Wikipedia entry
http://en.wikipedia.org/wiki/Rappelz
Cheers,
Eesx
PS - quick addition;
(From Gtalk)
Pelao: oh: camera rotation limit i think is just coz as you hold down right button and drag.. it still moves the cursor
so when you hit the edge.. you stop
Perhaps lower sensitivity would allow full rotations without the mouse hitting the edge of the screen.