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Old 30th April 2012, 10:59 PM   #11 (permalink)
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Gday mate,

Please let me know when you do publish it, as I would love to have a look at it.
Happy to... but it could be a while. We've got a baby in the house now, so leisure time for writing and editing is at a premium.
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Old 1st May 2012, 10:42 AM   #12 (permalink)
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Google+ has a nifty new roleplaying Hangout system called: Tabletop Forge. Its really coming along well.
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Old 26th July 2012, 09:47 AM   #13 (permalink)
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Our current group plays Pathfinders. The rules are similar to 3.5, but some of the stuff has changed quite a bit. I really like how it plays so far.
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Old 30th July 2012, 05:58 PM   #14 (permalink)
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Originally Posted by ReaperSmurf View Post
Happy to... but it could be a while. We've got a baby in the house now, so leisure time for writing and editing is at a premium.
I understand mate, I can wait. My kids are a bit older so they can at least clothe/feed/entertain themselves now.
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Old 30th July 2012, 05:59 PM   #15 (permalink)
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Originally Posted by Zriza View Post
Our current group plays Pathfinders. The rules are similar to 3.5, but some of the stuff has changed quite a bit. I really like how it plays so far.
Good to hear

What is the big difference between Pathfinder and DND 3.5?

Also what do you really like about Pathfinder?
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Old 31st July 2012, 02:44 AM   #16 (permalink)
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They changed the races and classes quite a bit. Each core class (non-prestige) has a big thing that they get at 20th level to encourage staying in one class. They also get something special every level so you never have a level that you just get a change in saving throw and base attack.

They took the level adjustment away from noncore races. They changed favored classes, so now they're no longer based on race. You pick one favored class at first level and get 1 hp or 1 skill point (or something special for a few) every level you take of the class. Every time you level, you pick which favored class thing you get. Every race now gets a stat bonus of some sort, too. Humans and half humans get a +2 to a stat of their choice, while the other races have +2 to two set stats and -2 to a stat.

There are also a lot of little tweaks like not needing to make a touch attack for things like trip. Trip is now one of many combat maneuvers, which are standard actions to do.

Oh, and how could I forget? Almost everything is now crittable and sneak attackable. I think just oozes and elementals are immune.

They also condensed a lot of skills. Spot, search, and listen are all now one skill - perception. A lot of other skills had that happen, too. It makes it a lot easier to get the skills you want.

Oh, and they changed how often you get feats. You now get feats every odd level. It makes the characters very powerful (so they buffed up the encounters you do, too).

I really like how the classes have changed the most. They added neat little abilities to a lot of the classes that they get every few levels. Rogues, for example, get a rogue talent every other level (and +1d6 sneak attack the other levels). Rogue talents range from doing something nifty with sneak attack to getting an automatic roll to see a trap within 10 feet.

Well, I think I wrote enough. What a mess, hope it's understandable.
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Old 31st July 2012, 10:27 PM   #17 (permalink)
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Nice post Zriza - it made sense to me...
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Old 24th April 2013, 11:21 PM   #18 (permalink)
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Quote:
Originally Posted by SnorriHT View Post
Gday mate,

Please let me know when you do publish it, as I would love to have a look at it.
This has come along in leaps and bounds over the last few months. I'll probably have a "beta" version available for reveiw/playtest in the next month or so.
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Old 2nd May 2013, 10:08 AM   #19 (permalink)
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Very cool, I love reading guides for game systems. Could be exactly what i'm looking for to get back into gaming.

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This has come along in leaps and bounds over the last few months. I'll probably have a "beta" version available for reveiw/playtest in the next month or so.
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Old 2nd May 2013, 08:00 PM   #20 (permalink)
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Happy to share - probably July at current rate of progress...
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