Played Kemet last night - looks like a great game. I guess you would call it an area control game, but there are a few way to win the game. You win if you have enough victory points (VPs), either 8 or 10, depending on how long a game you want.
You get permanent VPs from winning a battle (only if you're the attacker), controlling two temples, sacrificing 2 units at a special building, controlling the Sphinx (one of 7 creatures you can add to your army), and lastly by buying a VP power. You get temporary VPs by controlling a temple, or raising the power of one of your pyramids to level 4 (or controlling an opponents level 4 pyramid).
So - theres a few paths to victory....
Each player has 3 pyramids (red, blue, and white), which start at level 0 (ie not on the board), and can be upgraded up to level 4. The reason you do this is to buy power tiles, which give you a variety of abilities, anything from controlling a creature, adding permanent attack power to your army, increasing movement speed - all sort of things.
There are 3 colours of power tiles (red, blue, white, like the pyramids), and there are 4 tiles available in each colour, for each level from 1 to 4. So, to buy a level 3 blue tile, you need a level 3 (or 4) level blue pyramid. Each colour has 16 power tiles, so lots of choices. Red is focussed on power and damage, blue on defence, and white is about prayer power and getting things cheaper.
It all runs pretty smoothly and quickly - each player has their own board, you place an action token for your move (so you cant do some things more than once in a round). Everything is paid for in prayer points.
Battle is fairly straightforward, you add up your strength vs your opponents. You all have a set of 6 battle cards, with varying values for strength, damage and protection. You choose a battle card to play in a battle, and add any strength in, then lose units according to damage done (damage is negated by protection). Its possible to win a battle, but lose all of your units in the process.
It took us 2.5 hours for a 5 player game, but it was our first game, so there was a lot of explanation at the start and during the game. Experienced players would knock an hour off that I reckon. Moves are generally very quick.
As you can probably tell - I like this game. It encourages aggressive play, since only attackers win VPs. Staying in your home city accomplishes nothing. Although a crafty player could wait for others to clash, and then come in to defeat whatever is left behind.
The board seems huge, but in reality you're all very close. Troops move 1 space by default, but there are powers to increase that. Also, from your home pyramid, you can teleport to an obelisk (which all temples have) - at a cost.
And almost forgot the best bit: you can recruit a giant scorpion, scarab beetle, phoenix, mummy, giant snake, sphinx, or elephant.