Also, I'd like to throw some ideas into the hat.
Due to the way PS2's outfits and squads work, and the fact that there are many disparate roles players can take on, I had worked up a model for an outfit I'd like to share.
Before I was made aware of TOG, I had an outfit planned and have a number of people who are going to want to play the game as part of a solid outfit...somewhere in the neighborhood of 20-30, it looks like.
I'm going to be letting all of them know about TOG, because they're all in their 30's and 40's and would all make for great fits with this group, it seems.
Anywhoozle...The concept I had was as follows:
I was going to start the outfit up and call it Chaos Company. No particular reason for the name, I just like the way it sounds.
Within the outfit, there would be a number of squads. Each squad would have specific roles during operations, as follows:
- Mayem squad - The flyers. The guys who create the mayhem inside enemy bases and lay the groundwork for the assault. This group would consist of liberators and fighters to scorch the ground and give combat air patrol for air supremacy.
- Nemesis squad - The heavy armor and assault vehicles. They will follow Mayhem squad into combat and will secure the ground from any vehicle based insurgents who may try to defend. They'll also transport the first wave of infantry.
- Overlord squad - The MAX and Heavy armor guys. They will go in on foot and take out pockets of resistance within the facilities. These are the guys who clear the final obstacles and secure the base for the light armor and engineers to move in and take over.
- Perdition squad - The final wave. These are the guys who march into hell and take the base. This group will include overwatch / high-ground (snipers and observers) and engineers / hackers / medics / light infantry. After a base is taken, they will be setting up defenses and prepping for counter-assault.
During a base defense, the squads would have the same basic roles, except from the inside out. Air defense, air strikes against incoming enemy groups, securing versus enemy armor and heavy assault, setting up turrets and defenses, etc...
Of course, we don't have to be so involved if the group doesn't want but...I believe these to be very effective tactics and if the waves are done well, it's really difficult to defend against such an assault.
Just some thoughts.