Old 18th July 2012, 04:28 PM   #11 (permalink)
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Quote:
Originally Posted by oldskool View Post
I would expect at launch we will field somewhere in the 100 members area. 3-6 months after full launch i would easily say that number would double if not more. .......
Quite possibly many more then that. The BF3 division was much larger at launch and it was a pay up front game. Hell we had 4 (Maybe 5, I can't remember) servers I think at launch and at least 2 were 64 player jobs.
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Old 18th July 2012, 05:23 PM   #12 (permalink)
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there's around 20 of the old crew on PS1 now [even saw Da Bingers name there ] and i know of quite a few more waiting in the wings
id say we will have a 24 hour presents from kick off with 1 - 3 squads
Our old allies are back, Stonerhino has the legion of the damned fired up ,TOG and LoD always platooned well together
i think your right when you say BIG
Hell Father might even come back for a game
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Old 18th July 2012, 06:07 PM   #13 (permalink)
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Quote:
Originally Posted by Terraphon View Post
Did you have a priority beta key or just trying to get in as a vet?
Just a vet here
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Old 18th July 2012, 08:59 PM   #14 (permalink)
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The max amount of players on a TS is 500, I will have to find out the cost
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Old 18th July 2012, 11:37 PM   #15 (permalink)
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ok 303 if we break the bank hit me up for TS for this one ill coff up
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Old 18th July 2012, 11:40 PM   #16 (permalink)
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Thanks 303, the main reason I was asking for was more to do the capability of having a server which allowed members to use the command channel functions as well as training the members to use such functions without it becoming a mess of people stepping on other divisions by accident.

Essentially TS allows a number of different levels of communication, whisper to channel which we are all used to, whisper to channel commanders in a channel family and whisper to all channel commanders are a amoungst a few of the abilities.

Also a channel commander isn't a channel admin, the only abilities they need in addition to what members currently have is the ability to turn channel commander on and the ability to whisper across a channel family / and possibly all channels. They don't need any additional abilities than those.
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Old 18th July 2012, 11:59 PM   #17 (permalink)
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with all the setup we are going to need, i think it would be easier to just have our own TS... but hold on the server until we have tested the ingame VOIP options....
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Old 19th July 2012, 06:32 AM   #18 (permalink)
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I would prefer not to do that if possible. There is a lot of people I have come to call friends in TOG that I only actually talk to on TS. If we were on a different TS the potential to go "hey there's XXXX" will disappear.

The Friday night drop in's I have heard by people who are not even in the game we were playing had to be heard to be believed.

The TOG community and it's TS server is what I like about TOG so I would prefer to take the harder option if we could keep that going.
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Old 19th July 2012, 06:43 AM   #19 (permalink)
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well if we are going to have the numbers i think we will, it will not be possible for us to use the normal TS server in any way....

so the drop in, have to be for people who get the ip for either our new ts server, or people who uses the web app to talk to the outfit... as it's free, everyone can make an account..
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Old 19th July 2012, 10:56 AM   #20 (permalink)
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Hi Guys,

I'll be more conservative in the numbers that will surge into our future PS2 game division. Say upwards of 200+ will sign up to our NC Outfit. Of those we'll maintain a hardcore contingent of around 50 members or so, including any Euro players with possibly their own game servers.

One thing to keep in mind after the Honeymoon Period is over many TOGers like gamer gypsies will jump for another game or not care for "Planetside 2" in the mid-term. I've been in numerous TOG FPS divisions and MMO's one's to see this trend play out over and over again.
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