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Correspondent Officer
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 | Deadly
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Posts: 2,231
Join Date: |
Jul 2004 |
Location: |
Coon Rapids, Minnesota |
Job: | Recruiting / Freelance Game Journalism / Marketing |
Hobbies: | Gaming (PC, RPG, CCG, Board Games), Soccer, Basketball, Reading, Writing, Movies, Comic Books... |
Homepage: | Click Here |
| 12th January 2012 |
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Savage 2 - any thoughts?
Well I got to play some Savage 2 finally. I'd played the original, which blends team FPS action with a commander player who controls things via an RTS interface, and liked it, for the most part. So I was rather interested to see how this sequel turned out and I have to say I was somewhat disappointed - though I think the game does have potential.
First off, S2 Games, the developers of Savage 2, are an Independent developer and decided to self-publish this sequel via Digital Download on their site (good for them, I figured). However, despite having some amount of luxury in when they could decided to release the game, they've opted to just shove it out to the public, bugs, lag, and all, instead of really polishing it first.
There are several show-stopping bugs, including one during the tutorial and you'll find that particularly frustrating because S2, in all their glory, has opted to not provide any kind of game-manual or key-command sheet with the digital download. Oh, that is unless you purchase the Collector's Edition. Nice one, S2!
Aside from that offense, the gameplay is definitely ramped up in this sequel, however that's not to say it's entirely a good thing because the learning curve is pretty darn steep. Imagine a fast-action, more twitchy version of Guild Wars, with even more skills to master and understand, and you'll have some idea of how it plays. It actually reminds me a lot of Fury, the recently released action/PvP MMO from Auran, in that regard.
Unfortunately, it's all a bit much - particularly so without any kind of manual and with a tutorial that's broken halfway through.
It's not terribly expensive, which IS a plus (at $29.99 US dollars) and you have to imagine that the devs will certainly patch the game some more but all in all, I think it's not going to snatch players away from a really good FPS or a really good RTS. It's like it offers a mediocre experience in either category and never really blends things well enough to create a superior experience out of the parts.
Anyone else have any thoughts about this genre-blending game? If I had to rate it, I'd probably give it a 3 out of 5 or a 6/7 out of 10 (with the slant towards the 6).
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