yep, make the game for the people who buy it, not those who don't.
SupCom suffered from a competitive mp pov, because the sides were all pretty similar in play style, plus gpgnet took some time to stabilise... so many people never got the chance/had the patience to uncover the excellent strategy game GPG made.
From a sales POV, I think the high sys reqs (horrible when it first came out) and relatively lacklustre SP campaign hurt a lot - c.f. the progressive map campaign style of something as old hat as Dawn of War - Dark Crusade which also runs on the smell of an oily rag..
Add to this relative steep learning curve to get into the game too and high production costs = BORDERLINE profitable game???
I don't think it will do much better on the console, for many of the reasons above (excluding sys reqs). It's a hardcore game... they should have worked on a tighter budget, and obtained more feedback on what makes a good sp campaign and a diverse mp game. On a side note, I think they might do better with Demigod, as they seem to be trying to avoid the same mistakes.
btw, gpgnet is excellent now, but the horse had already bolted