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RPG, Simulation, Strategy and Others Public discussion forum for Strategy and Other games.

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Old 20th May 2008, 11:48 AM   #1 (permalink)
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Default Supreme Ruler 2020

Anyone heard much on this?

Is this part of the Supreme Commander series?
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Old 20th May 2008, 02:47 PM   #2 (permalink)
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no, that's a new one to me.. google shows up this site...

Battle Goat Studio's Supreme Ruler 2010 Screenshots

Which ain't gpg by the looks.
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Old 20th May 2008, 03:59 PM   #3 (permalink)
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any great news about this game?
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Old 3rd June 2008, 08:02 AM   #4 (permalink)
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Nice! I really been wondering what is like to rule a country anyway this game could give me the answer. Imagine ruling your own country. I want to try this game as soon as possible.
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Old 3rd June 2008, 10:33 AM   #5 (permalink)
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wow, the interwebs Battlegoat trawler has found us! Egads! *looks over shoulder expecting to see goat dev there*
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Old 9th June 2008, 05:02 AM   #6 (permalink)
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Quote:
Originally Posted by Battlegoat View Post
And the original Supreme Ruler was for the TRS-80 in the early '80s so we have Chris Taylor beat by a long shot.
As far as Supreme Commander goes, Chris Taylor is hard at work on the Xbox360 port

SC/FAs sales numbers weren't as high as he'd expected and he's blaming piracy for a large part of that (even though pirated copies are restricted to the single player campaign because of GPGNet), so he's trying to shift GPG's emphasis towards console exclusives
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Old 9th June 2008, 02:00 PM   #7 (permalink)
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yep, make the game for the people who buy it, not those who don't.

SupCom suffered from a competitive mp pov, because the sides were all pretty similar in play style, plus gpgnet took some time to stabilise... so many people never got the chance/had the patience to uncover the excellent strategy game GPG made.

From a sales POV, I think the high sys reqs (horrible when it first came out) and relatively lacklustre SP campaign hurt a lot - c.f. the progressive map campaign style of something as old hat as Dawn of War - Dark Crusade which also runs on the smell of an oily rag..

Add to this relative steep learning curve to get into the game too and high production costs = BORDERLINE profitable game???

I don't think it will do much better on the console, for many of the reasons above (excluding sys reqs). It's a hardcore game... they should have worked on a tighter budget, and obtained more feedback on what makes a good sp campaign and a diverse mp game. On a side note, I think they might do better with Demigod, as they seem to be trying to avoid the same mistakes.

btw, gpgnet is excellent now, but the horse had already bolted
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Old 17th June 2008, 07:00 AM   #8 (permalink)
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For those still following our progress, the demo is now available - Download Links;

GamersHell - AtomicGamer - GameSpot - WorthPlaying - FilePlanet - FileFront

[Edit - pulled spawnpoint, they were linked to the SR2010 demo ]

Chris Latour
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BattleGoat Studios - Supreme Ruler.com
Yep downloaded a demo. Will have to try tonight.

I started playing CIV4 on the weekend. But really couldnt get into it. Its just to complex for me. Dont get me wrong love a complex game but not that complex. Its like they have spent countless hours fine tuning ever little aspect of the game. If you like the CIV series your really treated by the programers that put in counltess hours.

There is something about turned based games that attracts me, its alot of strategy involved IMO. With RTS you can always make a mistake and take it back, but with turn based your gone.
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Old 18th June 2008, 08:58 AM   #9 (permalink)
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Just to be clear, our game is done in Real time and is more complex than Civ4. Now we have ministers who can handle everything from taxation to production to defending your country, so the complexity is fairly optional...
Ahh ok. I thought it was turned based. More complex than CIV4 now thats a HUGE statement. But proof is in the pudding so I will play it and post up my thoughts.
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Old 1st July 2008, 10:14 AM   #10 (permalink)
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argh i dont have the time for this but it looks like my cup of tea...the agony!
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